Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's king lands on D1 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero advances the pawn from E2 to E3, while bat sets the pawn on A5, watching every square. From A1 to A4, our hero's rook swallows Bat's pawn.
From the dark, Bat pushes the king to D7; then our hero's bishop takes A3, leaving C1 behind. Bat answers by moving the king from D7 to C7, and right after that our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's pawn advances from B6 to B5. From A4 to A5, our hero's rook swallows Bat's pawn.
Bat sets the rook on H7, watching every square. Without hurry or fear, our hero places the rook on A7, and right after that from the dark, Bat pushes the rook to G7.
our hero's pawn takes D4, leaving D2 behind. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat moves the rook from G7 to G1 and topples our hero's knight.
A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Bat brings the rook to D1. From E2 to D1, our hero's king swallows Bat's rook.
Bat's king advances from C7 to D7. A clean strike: our hero's bishop topples the pawn on D6.
Bat sets the king on C8, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Bat pushes the knight to C5.
A clean strike: our hero's bishop topples the knight on C5.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat answers by moving the king from C8 to B8, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Bat brings the king to C8.
Mate. our hero's queen on E8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 5 s
- Moves
- 29
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 1
- Skills used
- 3
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (29 moves) lasted longer than 11% of the games on this floor.