Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero's knight lands on F5 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero slides the king across the board, from E1 to F1, while with dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to E3, and bat's king advances from F7 to E7.

A clean strike: our hero's rook topples the pawn on A4.

Bat sets the rook on H2, watching every square, and right after that without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the rook to H5.

By taking the pawn on A7, our hero drives Bat into check.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the king from E7 to F8, and our hero slides the rook across the board, from A7 to B7. With dungeon cunning, Bat brings the rook to F5, while with a steady hand, our hero brings the knight to H4.

Bat's pawn advances from B6 to B5. From B7 to B5, our hero's rook swallows Bat's pawn.

Bat sets the king on G7, watching every square. By taking the rook on F5, our hero drives Bat into check.

From the dark, Bat pushes the king to G6. From F5 to D6, our hero's knight swallows Bat's pawn.

Bat answers by moving the pawn from D5 to D4. A clean strike: our hero's pawn topples the pawn on D4.

With dungeon cunning, Bat brings the king to H5. From D4 to C5, our hero's pawn swallows Bat's pawn.

Bat's king advances from H5 to G5, while our hero advances the pawn from C5 to C6. Bat sets the pawn on E3, watching every square.

From F2 to E3, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the king to G4. A clean strike: our hero's rook topples the pawn on E5.

Bat answers by moving the king from G4 to F3, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Bat brings the king to G3.

Promotion: on C8, our hero turns a pawn into a queen.

Bat's king advances from G3 to H4, and our hero advances the queen from C8 to F5. Bat sets the king on G3, watching every square.

Check: our hero tightens the net by bringing the queen to F2.

From the dark, Bat pushes the king to H3. our hero's rook takes G5, leaving E5 behind.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
39
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 2
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 19% of the games on this floor.

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