Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on H3.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3, and with dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the king to E2, while bat's king advances from E8 to D8.
our hero advances the king from E2 to E3. Bat's pawn reaches D4 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E4.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the king to C8. From E4 to D4, our hero's king swallows Bat's pawn.
Bat answers by moving the rook from H6 to H8. A clean strike: our hero's king topples the pawn on C4.
With dungeon cunning, Bat brings the rook to H6, and with a steady hand, our hero brings the king to B4. Bat moves the rook from H6 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the rook on H3.
Bat sets the knight on A5, watching every square. From B4 to A4, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the knight to C6. our hero's king takes B5, leaving A4 behind, and right after that bat answers by moving the king from C8 to D7.
our hero slides the king across the board, from B5 to A6. With dungeon cunning, Bat brings the king to D8, while with a steady hand, our hero brings the king to B7.
Bat's pawn advances from A7 to A5. From B7 to C6, our hero's king swallows Bat's knight.
Bat sets the pawn on A4, watching every square. A clean strike: our hero's king topples the pawn on B6.
From the dark, Bat pushes the pawn to D5. our hero's king takes B5, leaving B6 behind; then bat answers by moving the pawn from A4 to A3.
our hero slides the king across the board, from B5 to A4. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to B4, while bat's king advances from E7 to D6.
our hero advances the king from B4 to C3. Bat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on H4.
From the dark, Bat pushes the king to F7, and right after that our hero's pawn takes F3, leaving F2 behind. Bat answers by moving the king from F7 to F6.
our hero slides the king across the board, from C3 to D3, while with dungeon cunning, Bat brings the king to E5. With a steady hand, our hero brings the king to E3, and bat's king advances from E5 to E6.
our hero advances the pawn from H4 to H5. Bat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on H6.
From the dark, Bat pushes the king to F6; then our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the king from F6 to G7.
our hero slides the king across the board, from E3 to D4. Bat advances to H7 and claims our pawn.
From D4 to D5, our hero's king swallows Bat's pawn.
Bat's king advances from H7 to G8, and right after that our hero advances the pawn from F3 to F4. Bat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on F5.
From the dark, Bat pushes the king to F6, and right after that our hero's king takes D6, leaving D5 behind. Bat advances to F5 and claims our pawn.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 60
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 3
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 48% of the games on this floor.