Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from A2 to A3, and bat sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on H3.
From the dark, Bat pushes the pawn to E3. From F2 to E3, our hero's pawn swallows Bat's pawn.
Bat answers by moving the king from D7 to C7; then our hero slides the knight across the board, from H3 to F2. With dungeon cunning, Bat brings the pawn to H5.
With a steady hand, our hero brings the knight to E4, and bat's rook advances from D5 to D3. A clean strike: our hero's pawn topples the rook on D3.
Bat sets the pawn on C4, watching every square. From D3 to C4, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the king to D7; then our hero's pawn takes D4, leaving D2 behind. Bat advances to D4 and claims our pawn.
From E3 to D4, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the pawn to C5, while bat's king advances from C7 to D7.
From C5 to B6, our hero's pawn swallows Bat's pawn.
Bat sets the pawn on H4, watching every square; then without hurry or fear, our hero places the pawn on G3. Bat advances to G3 and claims our pawn.
From H2 to G3, our hero's pawn swallows Bat's pawn.
Bat answers by moving the pawn from D6 to D5; then our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Bat brings the king to E6.
From B3 to A4, our hero's pawn swallows Bat's pawn.
Bat's king advances from E6 to E7. our hero advances the pawn from A4 to A5, while bat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Bat pushes the king to C6.
A clean strike: our hero's pawn topples the pawn on B7.
Bat advances to B7 and claims our pawn.
From D6, our hero's knight forces Bat to defend.
With dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the rook to B1, while bat's king advances from B8 to A8.
our hero advances the rook from B1 to B5, and bat sets the king on B8, watching every square. Without hurry or fear, our hero places the rook on A5.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 23% of the games on this floor.