Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
A cruel blow: Bat's knight captures our hero's queen on D6.
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D4. Bat's pawn falls on D4 and tears the pawn from our hero.
our hero captures the enemy pawn: the queen leaps from D1 to D4.
Bat's pawn advances from A4 to A3. our hero advances the queen from D4 to C3, and right after that bat sets the rook on H3, watching every square.
our hero captures the enemy rook: the queen leaps from C3 to H3.
From the dark, Bat pushes the king to F7. our hero claims the enemy pawn by landing on A3.
Bat answers by moving the pawn from A7 to A6. our hero captures the enemy pawn: the queen leaps from A3 to D6.
A cruel blow: Bat's knight captures our hero's queen on D6.
With a steady hand, our hero brings the pawn to E3. From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's king advances from F7 to G7; then our hero advances the pawn from E3 to E4. A cruel blow: Bat's pawn captures our hero's pawn on E4.
our hero claims the enemy pawn by landing on A6.
From the dark, Bat pushes the knight to F5. our hero's bishop takes C8, leaving A6 behind, while bat answers by moving the knight from F5 to G3.
our hero slides the bishop across the board, from C8 to E6. With dungeon cunning, Bat brings the pawn to B5; then with a steady hand, our hero brings the bishop to B3.
Bat's king advances from G7 to H7. our hero claims the enemy knight by landing on G3.
Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the bishop on E6, while from the dark, Bat pushes the pawn to B4.
our hero's bishop takes F5, leaving E6 behind, and bat answers by moving the pawn from E4 to E3. our hero slides the bishop across the board, from F5 to C8.
With dungeon cunning, Bat brings the pawn to B3. our hero claims the enemy pawn by landing on B3.
Bat's king advances from H8 to H7; then our hero advances the pawn from H2 to H4. Bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on H5, and from the dark, Bat pushes the pawn to E4. our hero gives check with the pawn on H6.
Bat answers by moving the king from G7 to G8. From H7, our hero's pawn forces Bat to defend.
With dungeon cunning, Bat brings the king to H8; then with a steady hand, our hero brings the bishop to D7. Bat's pawn advances from E3 to E2.
our hero claims the enemy pawn by landing on E2.
Bat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the king leaps from E2 to E3.
From the dark, Bat pushes the king to G7. our hero's bishop takes E8, leaving D7 behind, and bat answers by moving the king from G7 to H8.
our hero slides the bishop across the board, from E8 to F7. With dungeon cunning, Bat brings the king to G7. our hero's pawn crowns on H8 and becomes a queen.
Bat's king falls on F7 and tears the bishop from our hero.
Check: our hero tightens the net by bringing the queen to E8.
Bat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on B4, and from the dark, Bat pushes the king to F6.
our hero's pawn takes B5, leaving B4 behind, while bat answers by moving the king from F6 to G7. our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Bat brings the king to F6; then with a steady hand, our hero brings the pawn to B7. Bat's king advances from F6 to F5.
our hero's pawn crowns on B8 and becomes a queen.
Bat sets the king on G5, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Bat pushes the king to F6. our hero's pawn takes C4, leaving C2 behind, and bat answers by moving the king from F6 to E7.
our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Bat brings the king to F6, and right after that with a steady hand, our hero brings the pawn to C6.
Bat's king advances from F6 to E7; then our hero advances the pawn from C6 to C7. Bat sets the king on D6, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Bat pushes the king to E7. Check: our hero tightens the net by bringing the queen to C5.
Bat answers by moving the king from E7 to F6, and right after that our hero slides the queen across the board, from B8 to C8.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 22 min 26 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 15 / 14
- First capture
- move 1
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.