Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival rook on B4.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on A2.
our hero advances the pawn from B2 to B4. On A1, Slug promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the king to D8. our hero claims the enemy pawn by landing on C5.
Slug answers by moving the king from D8 to E8. our hero captures the enemy pawn: the pawn leaps from C5 to D6.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to C4, and right after that slug's knight advances from F6 to E8.
our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Slug sets the rook on B1, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to E6, and our hero's pawn takes C5, leaving C4 behind.
Slug answers by moving the pawn from E4 to E3. our hero claims the enemy pawn by landing on B6.
Slug's knight falls on D6 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Slug's knight advances from D6 to C8. our hero advances the pawn from B6 to B7, and right after that slug sets the knight on B6, watching every square.
our hero's pawn crowns on B8 and becomes a queen.
From the dark, Slug pushes the rook to B4. our hero captures the knight on B6 and leaves Slug in check.
Slug answers by moving the king from E6 to D7, and our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Slug brings the king to E7.
our hero captures the rook on B4 and leaves Slug in check.
Slug's king advances from E7 to D7. our hero advances the queen from B6 to C5; then slug sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the pawn to F5, and our hero's pawn takes B7, leaving B6 behind.
Slug answers by moving the king from D8 to D7. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the queen to A5; then slug's pawn advances from G4 to G3.
our hero claims the enemy pawn by landing on G3.
Slug sets the king on F6, watching every square. From B6, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G7. Check: our hero tightens the net by bringing the queen to A7.
Slug answers by moving the king from G7 to G8. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 33% of the games on this floor.