Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on A1.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero advances the bishop from C1 to E3, and right after that slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the pawn on F3.
A cruel blow: Slug's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Slug answers by moving the bishop from E4 to B7, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Slug brings the knight to A1.
With a steady hand, our hero brings the king to D1, and right after that slug's king advances from E8 to D7. our hero advances the king from D1 to C1; then slug sets the bishop on H1, watching every square.
Without hurry or fear, our hero places the king on B1. From the dark, Slug pushes the king to C8. our hero captures the enemy knight: the king leaps from B1 to A1.
Slug answers by moving the king from C8 to C7, while our hero slides the king across the board, from A1 to B1. With dungeon cunning, Slug brings the bishop to D5.
With a steady hand, our hero brings the king to C2; then slug's pawn advances from B5 to B4. our hero advances the king from C2 to D3, and right after that slug sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the bishop to H1, while our hero's pawn takes H3, leaving H2 behind.
Slug answers by moving the king from C6 to D5, and our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Slug brings the bishop to F3.
With a steady hand, our hero brings the pawn to H5. Slug's bishop falls on H5 and tears the pawn from our hero.
our hero advances the king from C2 to B3; then slug sets the bishop on G4, watching every square. Without hurry or fear, our hero places the king on A4.
From the dark, Slug pushes the bishop to H3, and our hero's king takes B5, leaving A4 behind. Slug answers by moving the king from D5 to E4.
our hero claims the enemy pawn by landing on B6.
Slug's king falls on E3 and tears the bishop from our hero.
With a steady hand, our hero brings the king to C6; then slug's king advances from E3 to D2. our hero claims the enemy pawn by landing on D6.
Slug sets the king on D3, watching every square. our hero captures the enemy pawn: the king leaps from D6 to C5.
From the dark, Slug pushes the king to E3. our hero claims the enemy pawn by landing on B4.
Slug answers by moving the pawn from C3 to C2, and our hero slides the king across the board, from B4 to B3. With dungeon cunning, Slug brings the bishop to G2.
our hero claims the enemy pawn by landing on C2.
Slug's bishop advances from G2 to H1. our hero advances the king from C2 to C3; then slug sets the bishop on G2, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the king to F3, and our hero's king takes D5, leaving C4 behind.
Check from Slug: the king plants itself on E3.
our hero slides the king across the board, from D5 to E5, and right after that with dungeon cunning, Slug brings the bishop to B7. our hero captures the enemy pawn: the king leaps from E5 to F5.
Slug's bishop advances from B7 to C6. our hero advances the king from F5 to E5, and right after that slug sets the king on F2, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the bishop to E8, while our hero's pawn takes F6, leaving F5 behind.
Slug answers by moving the bishop from E8 to F7, and our hero slides the king across the board, from E5 to D6. With dungeon cunning, Slug brings the bishop to G8.
With a steady hand, our hero brings the king to E7, and right after that slug's king advances from F2 to G3. our hero advances the pawn from F6 to F7.
A cruel blow: Slug's bishop captures our hero's pawn on F7.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 72
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 6
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (72 moves) lasted longer than 69% of the games on this floor.