Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on E4 and defeats Slug's queen!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the knight to A1, and right after that our hero's pawn takes F3, leaving F2 behind.
Slug answers by moving the bishop from E4 to H7. A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Slug brings the bishop to C2. With a steady hand, our hero brings the pawn to E4, and slug's bishop advances from C2 to D3.
our hero advances the pawn from E4 to E5, while slug sets the pawn on B4, watching every square. From E5 to D6, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the bishop to F1. A clean strike: our hero's king topples the bishop on F1.
Slug answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to C8.
With a steady hand, our hero brings the pawn to G4, while slug's king advances from C8 to B8. Check: our hero tightens the net by bringing the pawn to D7.
Slug sets the king on A8, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to B7. From E7, our hero's queen forces Slug to defend.
Slug answers by moving the king from B7 to A6. A clean strike: our hero's queen topples the pawn on F7.
With dungeon cunning, Slug brings the king to A5. With a steady hand, our hero brings the bishop to C7, and slug's pawn advances from C3 to C2.
our hero advances the queen from F7 to F6. Slug's pawn crowns on C1 and a hostile queen is born.
Without hurry or fear, our hero places the king on E2. Slug's queen reaches C4 and threatens our hero's king.
our hero's king takes E3, leaving E2 behind. Check from Slug: the queen plants itself on B3.
our hero slides the king across the board, from E3 to E4. Slug gives check with the queen on C4.
With a steady hand, our hero brings the king to F3. Slug's queen reaches E4 and threatens our hero's king.
From F3 to E4, our hero's king swallows Slug's queen.
Slug sets the knight on B3, watching every square. By taking the pawn on B6, our hero drives Slug into check.
From the dark, Slug pushes the king to B5. From B6 to C5, our hero's bishop swallows Slug's pawn.
Slug captures the bishop on C5 and puts our hero in check.
our hero slides the king across the board, from E4 to D5, while with dungeon cunning, Slug brings the knight to A4. From C6, our hero's queen forces Slug to defend.
Slug's king advances from B5 to A5. our hero advances the king from D5 to C4. Slug's knight reaches B6 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. Check from Slug: the knight plants itself on A4.
our hero's king takes D6, leaving C5 behind. Slug answers by moving the knight from A4 to C5. From D6 to C5, our hero's king swallows Slug's knight.
With dungeon cunning, Slug brings the pawn to B3. And it is checkmate: our hero ends the game on B5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 57 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.