Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from B2 to C3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
With dungeon cunning, Slug brings the king to F8. From C2 to B3, our hero's pawn swallows Slug's pawn.
Slug's knight advances from F6 to D7. our hero advances the pawn from C3 to C4, while slug sets the king on E8, watching every square.
From C4 to B5, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the pawn to F6; then our hero's pawn takes B4, leaving B3 behind. Slug answers by moving the knight from D7 to F8, and right after that our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Slug brings the king to E7. A clean strike: our hero's pawn topples the pawn on C5.
Slug advances to C5 and claims our pawn.
our hero advances the pawn from A3 to A4, and slug sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Slug pushes the knight to D7, and right after that our hero's pawn takes A5, leaving A4 behind. Slug answers by moving the king from E7 to F7; then our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the pawn to A7, and slug's pawn advances from C4 to C3.
Promotion: on A8, our hero turns a pawn into a queen.
Slug sets the king on G6, watching every square. From D2 to C3, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the king to G7. A clean strike: our hero's queen topples the pawn on E4.
Slug answers by moving the knight from D7 to F8, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to H6.
Check: our hero tightens the net by bringing the pawn to G5.
Slug advances to G5 and claims our pawn.
our hero advances the pawn from G2 to G4, and slug sets the knight on G6, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Slug pushes the knight to H8, and right after that our hero's queen takes E8, leaving E4 behind. Slug answers by moving the knight from H8 to G6; then our hero slides the queen across the board, from E8 to F7.
With dungeon cunning, Slug brings the knight to F4. With a steady hand, our hero brings the queen to G8, and slug's knight advances from F4 to D5.
our hero delivers the final mate from G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 3 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.