Battle chronicle
The duel begins: Ruben V. against Spider on floor 3.
Spider moves its knight from F2 to H1 and topples Ruben V.'s rook!
Neither Ruben V. nor Spider claims victory. A draw on the board.
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The battle, move by move
Ruben V.'s pawn takes D3, leaving D2 behind. Spider answers by moving the knight from F6 to G4. Ruben V. claims the enemy knight by landing on E4.
With dungeon cunning, Spider brings the king to F7. With a steady hand, Ruben V. brings the pawn to H3; then spider's knight advances from G4 to F2.
From D5, Ruben V.'s queen forces Spider to defend.
Spider sets the pawn on E6, watching every square, and without hurry or fear, Ruben V. places the queen on A5. From the shadows, Backstab. Spider loses a piece to Ruben V.'s blade.
From the dark, Spider pushes the pawn to C5. Ruben V. claims the enemy pawn by landing on C5.
Spider's knight falls on H1 and tears the rook from Ruben V.
Ruben V. captures the enemy pawn: the queen leaps from C5 to C3.
With dungeon cunning, Spider brings the pawn to A5. Ruben V. claims the enemy pawn by landing on E3.
Spider's pawn advances from A5 to A4. Ruben V. gives check with the queen on F3.
Spider sets the king on E7, watching every square. Without hurry or fear, Ruben V. places the pawn on B3, and from the dark, Spider pushes the king to D7.
Ruben V. captures the enemy pawn: the pawn leaps from B3 to A4.
Spider answers by moving the king from D7 to C7, and right after that ruben V. slides the knight across the board, from B1 to C3. With dungeon cunning, Spider brings the king to D6.
From D3, Ruben V.'s queen forces Spider to defend.
Spider's king advances from D6 to E7, and right after that ruben V. advances the knight from C3 to B5. Spider sets the knight on G3, watching every square.
Ruben V. captures the enemy knight: the queen leaps from D3 to G3.
From the dark, Spider pushes the king to F7. Ruben V.'s pawn takes E3, leaving E2 behind, and spider answers by moving the king from F7 to E8.
Ruben V. slides the bishop across the board, from F1 to C4. With dungeon cunning, Spider brings the king to E7. Ruben V. claims the enemy pawn by landing on G6.
Spider's king advances from E7 to F8. Ruben V. captures the enemy pawn: the bishop leaps from C4 to E6.
Spider sets the king on E7, watching every square. Without hurry or fear, Ruben V. places the bishop on B2, and from the dark, Spider pushes the king to F8.
Ruben V. captures the enemy pawn: the bishop leaps from B2 to E5.
Spider answers by moving the king from F8 to E7. From F6, Ruben V.'s bishop forces Spider to defend.
Spider's king falls on E6 and tears the bishop from Ruben V.
With a steady hand, Ruben V. brings the pawn to E5. Spider's king advances from E6 to D7. Ruben V. gives check with the queen on G7.
Spider sets the king on C6, watching every square. Without hurry or fear, Ruben V. places the knight on C7, while from the dark, Spider pushes the king to B7.
Ruben V.'s pawn takes A5, leaving A4 behind, and spider answers by moving the king from B7 to C8. Ruben V. slides the pawn across the board, from A5 to A6.
With dungeon cunning, Spider brings the king to B8. From A7, Ruben V.'s pawn forces Spider to defend.
Spider's king falls on A7 and tears the pawn from Ruben V.
Ruben V. advances the pawn from A2 to A4, while spider sets the king on B8, watching every square. Without hurry or fear, Ruben V. places the pawn on A5, and from the dark, Spider pushes the king to C8.
Ruben V.'s pawn takes A6, leaving A5 behind, while spider answers by moving the king from C8 to B8. Check: Ruben V. tightens the net by bringing the pawn to A7.
With dungeon cunning, Spider brings the king to B7. Ruben V.'s pawn crowns on A8 and becomes a queen.
Spider's king advances from B7 to B6. From B1, Ruben V.'s rook forces Spider to defend.
Spider sets the king on C5, watching every square. Without hurry or fear, Ruben V. places the knight on B5, while from the dark, Spider pushes the king to B6.
Ruben V.'s bishop takes E7, leaving F6 behind.
The duel ends in a draw: Ruben V. and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 55 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 9
- First capture
- move 1
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.