Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on E2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E4, while rat's king advances from E8 to F8.
our hero advances the pawn from A3 to A4, and rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the knight to E4, and right after that our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from E4 to C3; then our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Rat brings the knight to E2. From E1 to E2, our hero's king swallows Rat's knight.
Rat's king advances from F8 to G7. our hero advances the pawn from E5 to E6, while rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to G8.
A clean strike: our hero's pawn topples the pawn on G5.
Rat answers by moving the king from G8 to H7, and right after that our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the king to F4, while rat's king advances from H8 to G7. From F4 to G4, our hero's king swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G8, and right after that our hero's king takes H5, leaving G4 behind.
Rat answers by moving the king from G8 to F8; then our hero slides the king across the board, from H5 to H6. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to G4, and rat's king advances from G8 to F8. From G7, our hero's pawn forces Rat to defend.
Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the king on G6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 20 s
- Moves
- 41
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.