Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on E8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to B3, while rat's pawn advances from C5 to C4. From B3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to E5, and right after that our hero's king takes F2, leaving E1 behind.
Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from F3 to F4. Rat advances to C4 and claims our pawn.
With a steady hand, our hero brings the pawn to F5. Rat moves the pawn from G6 to F5 and topples our hero's pawn.
our hero advances the pawn from G2 to G3, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the knight to B6; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to D4, while rat's king advances from G7 to G8.
From D4 to E5, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on F4, watching every square. A clean strike: our hero's pawn topples the pawn on F4.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from B6 to D5; then our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Rat brings the king to H7. From C4 to D5, our hero's pawn swallows Rat's knight.
Rat's pawn reaches G3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on G3.
Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7.
Promotion: on E8, our hero turns a pawn into a queen.
Rat advances to E8 and claims our queen.
our hero slides the king across the board, from G3 to G4, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F5, while rat's pawn advances from C5 to C4.
our hero advances the pawn from F5 to F6, and rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the pawn to C6, and right after that our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the king from D8 to E7; then our hero slides the king across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to D6. Promotion: on F8, our hero turns a pawn into a queen.
Rat moves the king from D6 to D5 and topples our hero's pawn.
our hero advances the queen from F8 to F1, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the pawn to C2; then our hero's queen takes C1, leaving F1 behind. Rat answers by moving the pawn from C6 to C5.
From C1 to C2, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's queen topples the pawn on A4.
Rat's king advances from E6 to D5. From A4 to A3, our hero's queen swallows Rat's pawn.
Rat sets the king on E4, watching every square; then without hurry or fear, our hero places the queen on C3. From the dark, Rat pushes the king to D5.
Check: our hero tightens the net by bringing the pawn to E4.
Rat answers by moving the king from D5 to C5; then our hero slides the king across the board, from G5 to F5. With dungeon cunning, Rat brings the king to C6.
With a steady hand, our hero brings the king to E5, and rat's king advances from C6 to B6. A clean strike: our hero's queen topples the pawn on C4.
Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to A6; then our hero's king takes D5, leaving E5 behind.
Rat answers by moving the king from A6 to B7. Check: our hero tightens the net by bringing the queen to B5.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to D6, while rat's king advances from A7 to A8.
our hero advances the king from D6 to C6, and rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to B6.
From the dark, Rat pushes the king to A8. And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 25 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 73% of the games on this floor.