Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's bishop lands on H6 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's rook.
From the dark, Bat pushes the pawn to D4; then our hero's pawn takes F3, leaving F2 behind. Bat answers by moving the pawn from D6 to D5.
From F3 to E4, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to B5. A clean strike: our hero's pawn topples the pawn on D5.
Bat's pawn advances from A4 to A3. our hero advances the pawn from E2 to E3, and bat sets the pawn on A5, watching every square.
A clean strike: our hero's pawn topples the pawn on D4.
From the dark, Bat pushes the king to D8. From D4 to C5, our hero's pawn swallows Bat's pawn.
Bat moves the knight from B7 to C5 and topples our hero's pawn.
our hero slides the bishop across the board, from H6 to E3, while with dungeon cunning, Bat brings the king to C8. From E3 to C5, our hero's bishop swallows Bat's knight.
Bat's king advances from C8 to D7. our hero advances the pawn from H2 to H4, while bat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the pawn to E3; then our hero's pawn takes H6, leaving H5 behind.
Bat answers by moving the king from D7 to C8, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to D7.
Promotion: on H8, our hero turns a pawn into a queen.
Bat's king advances from D7 to C7. From H7, our hero's queen forces Bat to defend.
Bat sets the king on C8, watching every square; then without hurry or fear, our hero places the queen on E7. From the dark, Bat pushes the pawn to E2, and right after that our hero's bishop takes B6, leaving C5 behind.
Bat answers by moving the pawn from A5 to A4. Mate. our hero's queen on C7 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 28 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 15% of the games on this floor.