Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's knight lands on D4 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's pawn.
Bat's pawn advances from B6 to B5. our hero advances the knight from G1 to H3, while bat sets the rook on D4, watching every square.
Without hurry or fear, our hero places the knight on G5. From the dark, Bat pushes the pawn to A3; then our hero's knight takes E6, leaving G5 behind.
Bat answers by moving the king from E8 to D7. From E6 to D4, our hero's knight swallows Bat's rook.
Bat moves the pawn from C5 to D4 and topples our hero's knight.
With a steady hand, our hero brings the bishop to C1, while bat's pawn advances from A3 to A2. our hero advances the bishop from C1 to B2, and bat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the pawn to D5, and right after that our hero's king takes C2, leaving D2 behind.
Bat answers by moving the king from C8 to D7; then our hero slides the king across the board, from C2 to B3. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the king to B4. Bat's pawn crowns on A1 and a hostile knight is born.
A clean strike: our hero's bishop topples the knight on A1.
Bat sets the king on D8, watching every square. From B4 to B5, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the king to C7; then our hero's king takes C5, leaving B5 behind. Bat answers by moving the king from C7 to D7.
From C5 to D5, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to D3. A clean strike: our hero's pawn topples the pawn on D3.
Bat advances to D3 and claims our pawn.
From A1 to E5, our hero's bishop swallows Bat's pawn.
Bat sets the king on E7, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Bat pushes the king to D8.
From D4 to D3, our hero's king swallows Bat's pawn.
Bat answers by moving the pawn from B7 to B5; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the king to C8.
With a steady hand, our hero brings the pawn to H4, and bat's king advances from C8 to D7. our hero advances the pawn from H4 to H5, while bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Bat pushes the pawn to B4; then our hero's pawn takes G6, leaving G5 behind.
Bat answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the pawn to H7, while bat's king advances from E7 to D7. our hero advances the pawn from G6 to G7, and bat sets the king on C6, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to B6. Promotion: on H8, our hero turns a pawn into a queen.
Bat answers by moving the king from B6 to B7; then our hero slides the queen across the board, from H8 to H6. With dungeon cunning, Bat brings the king to A7.
Check: our hero tightens the net by bringing the queen to G7.
Bat's king advances from A7 to A8. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 51% of the games on this floor.