Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the king leaps from C3 to C2 and captures the enemy queen.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero's knight takes H3, leaving G1 behind. Bat answers by moving the king from E8 to E7, while our hero slides the knight across the board, from H3 to F2.
With dungeon cunning, Bat brings the knight to C7. our hero captures the enemy pawn: the knight leaps from F2 to E4.
Check from Bat: the rook plants itself on A1.
our hero advances the king from E1 to F2, and right after that bat sets the rook on A3, watching every square. Without hurry or fear, our hero places the knight on C3.
From the dark, Bat pushes the pawn to H5, while our hero's pawn takes E3, leaving E2 behind. Bat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Bat brings the rook to A4. our hero claims the enemy pawn by landing on E5.
Bat's pawn advances from B6 to B5. our hero advances the knight from C3 to E4; then bat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on F3. Bat's pawn falls on E5 and tears the pawn from our hero.
our hero's knight takes D2, leaving E4 behind. Bat's pawn reaches E4 and threatens our hero's king.
our hero claims the enemy pawn by landing on E4.
Check from Bat: the pawn plants itself on C3.
With a steady hand, our hero brings the king to D3. Bat gives check with the rook on D4.
our hero claims the enemy rook by landing on D4.
Bat sets the pawn on C2, watching every square, and without hurry or fear, our hero places the knight on B3. Check from Bat: the knight plants itself on E6.
our hero's king takes C3, leaving D4 behind. Bat answers by moving the pawn from H5 to H4, and our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Bat brings the pawn to H3. With a steady hand, our hero brings the king to B4, and right after that bat's knight advances from E6 to D4.
our hero captures the enemy knight: the knight leaps from B3 to D4.
Bat sets the pawn on B6, watching every square, while without hurry or fear, our hero places the king on B3. On C1, Bat promotes and gains a reinforcing queen.
our hero's knight takes C2, leaving D4 behind. Bat answers by moving the queen from C1 to D1, while our hero slides the pawn across the board, from E4 to E5.
Bat gives check with the queen on B1.
With a steady hand, our hero brings the king to C3. After toppling the knight on C2, Bat threatens our hero's king.
our hero claims the enemy queen by landing on C2.
Bat sets the pawn on H2, watching every square, and without hurry or fear, our hero places the pawn on E6. On H1, Bat promotes and gains a reinforcing rook.
Check: our hero tightens the net by bringing the pawn to E7.
Bat answers by moving the king from F8 to G8. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the king to D2, and right after that bat's rook advances from H1 to B1.
our hero advances the queen from E8 to B8; then bat sets the rook on A1, watching every square. our hero claims the enemy pawn by landing on B6.
From the dark, Bat pushes the rook to A3. our hero captures the enemy pawn: the queen leaps from B6 to B5.
Bat answers by moving the rook from A3 to A8. Check: our hero tightens the net by bringing the queen to B2.
With dungeon cunning, Bat brings the king to H6. With a steady hand, our hero brings the king to C2.
Check from Bat: the rook plants itself on C8.
our hero advances the king from C2 to B3, and right after that bat sets the rook on D8, watching every square. Check: our hero tightens the net by bringing the queen to F6.
From the dark, Bat pushes the king to H7. our hero claims the enemy rook by landing on D8.
Bat answers by moving the king from H7 to G6, and our hero slides the queen across the board, from D8 to F8. With dungeon cunning, Bat brings the king to G5.
With a steady hand, our hero brings the king to C3, and right after that bat's king advances from G5 to H4. our hero advances the king from C3 to D3; then bat sets the king on G3, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the king to G4, and our hero's king takes F2, leaving E2 behind.
Bat answers by moving the king from G4 to H5, while our hero slides the queen across the board, from F8 to G8. With dungeon cunning, Bat brings the king to H4.
With a steady hand, our hero brings the king to F3; then bat's king advances from H4 to H5. our hero advances the king from F3 to G3, and right after that bat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on G4.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 52 s
- Moves
- 89
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 27 / 4
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 85% of the games on this floor.