Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero's king lands on E3 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Bat answers by moving the rook from H6 to H2, and right after that our hero slides the rook across the board, from A4 to A1. Check from Bat: the rook plants itself on H1.

With a steady hand, our hero brings the king to E2. Bat advances to A1 and claims our rook.

our hero advances the king from E2 to E3, and bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Bat pushes the knight to A5. From D3 to E4, our hero's pawn swallows Bat's pawn.

Bat gives check with the rook on A3.

our hero slides the king across the board, from E3 to E2, while with dungeon cunning, Bat brings the king to E8. From E4 to D5, our hero's pawn swallows Bat's pawn.

Bat's knight advances from A5 to C4. our hero advances the king from E2 to F2, while bat sets the pawn on A6, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Bat pushes the knight to A5; then our hero's king takes E1, leaving F1 behind.

Bat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Bat brings the rook to G3.

With a steady hand, our hero brings the king to E2. Bat's rook reaches E3 and threatens our hero's king.

From E2 to E3, our hero's king swallows Bat's rook.

Bat sets the king on E8, watching every square; then without hurry or fear, our hero places the king on E4. From the dark, Bat pushes the king to D8, and right after that our hero's king takes D3, leaving E4 behind.

Bat answers by moving the pawn from B6 to B5; then our hero slides the king across the board, from D3 to C3. With dungeon cunning, Bat brings the knight to C4.

With a steady hand, our hero brings the king to B3, and bat's king advances from D8 to E7. our hero advances the king from B3 to A2, while bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the pawn to A5; then our hero's king takes C3, leaving B3 behind.

Bat answers by moving the king from F7 to G8, and right after that our hero slides the king across the board, from C3 to D3. Bat's knight reaches B2 and threatens our hero's king.

With a steady hand, our hero brings the king to E4, while bat's knight advances from B2 to D1. our hero advances the king from E4 to D3, and bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the pawn to E4. From D2 to D1, our hero's king swallows Bat's knight.

Bat answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from D1 to E1. With dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the king to E2, and bat's king advances from F7 to G8. A clean strike: our hero's king topples the pawn on E3.

Bat sets the pawn on B4, watching every square, and right after that without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the king to H8; then our hero's king takes C4, leaving D3 behind.

Bat answers by moving the king from H8 to H7, and right after that our hero slides the king across the board, from C4 to B5. With dungeon cunning, Bat brings the pawn to C4.

A clean strike: our hero's king topples the pawn on C4.

Bat's king advances from H7 to G8. our hero advances the king from C4 to B5, and bat sets the pawn on A4, watching every square.

A clean strike: our hero's king topples the pawn on B4.

From the dark, Bat pushes the pawn to A3. From B4 to A3, our hero's king swallows Bat's pawn.

Bat answers by moving the king from G8 to H7; then our hero slides the king across the board, from A3 to B4. With dungeon cunning, Bat brings the king to H6.

With a steady hand, our hero brings the king to B5, and bat's king advances from H6 to H5. our hero advances the king from B5 to B6, while bat sets the king on G4, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the king to G5.

A clean strike: our hero's king topples the pawn on D6.

Bat answers by moving the king from G5 to F5, and right after that our hero slides the king across the board, from D6 to C5. With dungeon cunning, Bat brings the king to E5.

With a steady hand, our hero brings the pawn to D6, while bat's king advances from E5 to F4. our hero advances the pawn from D6 to D7, and bat sets the king on G4, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to H5, and right after that our hero's queen takes F8, leaving D8 behind. Bat answers by moving the king from H5 to H4; then our hero slides the king across the board, from C5 to D5.

With dungeon cunning, Bat brings the king to G3. With a steady hand, our hero brings the king to E5, and bat's king advances from G3 to G2.

our hero advances the king from E5 to E4, while bat sets the king on G3, watching every square. our hero gives check with the queen on G8.

From the dark, Bat pushes the king to H3; then our hero's king takes F4, leaving E4 behind. Bat answers by moving the king from H3 to H2, and right after that our hero slides the king across the board, from F4 to F3.

With dungeon cunning, Bat brings the king to H1. our hero gives check with the queen on H8.

Bat's king advances from H1 to G1. our hero advances the king from F3 to E2, and bat sets the king on G2, watching every square.

Without hurry or fear, our hero places the queen on F8. From the dark, Bat pushes the king to H1, and right after that our hero's king takes F2, leaving E2 behind.

Bat answers by moving the king from H1 to H2; then our hero slides the queen across the board, from F8 to G8. With dungeon cunning, Bat brings the king to H1.

With a steady hand, our hero brings the king to F1, and bat's king advances from H1 to H2. our hero advances the king from F1 to F2, while bat sets the king on H1, watching every square.

Mate. our hero's queen on H8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 55 s
Moves
119
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 5
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (119 moves) lasted longer than 96% of the games on this floor.

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