Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on H6.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the rook on H6.

From the dark, Bat pushes the knight to D8, and right after that our hero's knight takes H3, leaving G1 behind. Bat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Bat brings the knight to C6. With a steady hand, our hero brings the knight to G5, and bat's pawn advances from B6 to B5.

our hero advances the king from E2 to E3, while bat sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Bat pushes the pawn to B3. A clean strike: our hero's pawn topples the pawn on B3.

Bat answers by moving the pawn from C4 to C3. From B3 to A4, our hero's pawn swallows Bat's pawn.

Bat moves the pawn from E4 to F3 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on F3.

Bat's pawn reaches D4 and threatens our hero's king.

our hero advances the king from E3 to D3. Check from Bat: the knight plants itself on B4.

Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the pawn to C2. From C4 to B4, our hero's king swallows Bat's knight.

Bat answers by moving the pawn from E5 to E4. A clean strike: our hero's knight topples the pawn on D4.

With dungeon cunning, Bat brings the king to F7. From D4 to C2, our hero's knight swallows Bat's pawn.

Bat gives check with the pawn on A5.

A clean strike: our hero's king topples the pawn on A5.

Bat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the bishop on E3. From the dark, Bat pushes the pawn to D5; then our hero's king takes B4, leaving A5 behind.

Bat answers by moving the pawn from D5 to D4. From E3 to D4, our hero's bishop swallows Bat's pawn.

With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the bishop to E3, while bat's king advances from F7 to E8.

our hero advances the pawn from A4 to A5, and bat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Bat pushes the king to G8, and right after that our hero's pawn takes A7, leaving A6 behind. Bat answers by moving the king from G8 to F8.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the knight to D4, and bat's king advances from G7 to H7.

our hero advances the knight from D4 to F5, while bat sets the king on G6, watching every square. From A8 to E4, our hero's queen swallows Bat's pawn.

From the dark, Bat pushes the king to H7. Check: our hero tightens the net by bringing the knight to E7.

Bat answers by moving the king from H7 to G7. our hero gives check with the knight on F5.

With dungeon cunning, Bat brings the king to H7. From D4, our hero's knight forces Bat to defend.

Bat's king advances from H7 to G7. our hero advances the pawn from A2 to A4, and bat sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Bat pushes the king to G7, and right after that our hero's pawn takes A6, leaving A5 behind.

Bat answers by moving the king from G7 to H8; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Bat brings the king to G7.

Promotion: on A8, our hero turns a pawn into a queen.

Bat's king advances from G7 to F7. our hero advances the bishop from E3 to G5, while bat sets the king on G7, watching every square.

Check: our hero tightens the net by bringing the queen to B7.

From the dark, Bat pushes the king to H8. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 67% of the games on this floor.

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