Battle chronicle
In the depths of Sewers, our hero faces Spider.
A cruel blow: Spider's knight captures our hero's queen on H8.
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
Spider moves the knight from E4 to D2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the knight on D2.
Spider captures the bishop on D2 and puts our hero in check.
From E1 to D2, our hero's king swallows Spider's pawn.
Spider answers by moving the pawn from E7 to E6; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to A3.
From B2 to A3, our hero's pawn swallows Spider's pawn.
Spider's knight advances from F6 to H7. our hero advances the rook from A1 to B1, while spider sets the knight on F8, watching every square.
Without hurry or fear, our hero places the rook on B6. From the dark, Spider pushes the king to E7.
A clean strike: our hero's rook topples the pawn on A6.
Spider answers by moving the king from E7 to D8. From A8, our hero's rook forces Spider to defend.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the rook to C8, while spider's pawn advances from G6 to G5.
By taking the pawn on C7, our hero drives Spider into check.
Spider sets the king on D6, watching every square; then without hurry or fear, our hero places the rook on C8. From the dark, Spider pushes the pawn to E4.
From F3 to G5, our hero's knight swallows Spider's pawn.
Spider answers by moving the king from D6 to E7. A clean strike: our hero's knight topples the pawn on E4.
With dungeon cunning, Spider brings the knight to H7. With a steady hand, our hero brings the rook to H8, and spider's knight advances from H7 to F8.
our hero advances the pawn from A3 to A4, while spider sets the knight on G6, watching every square. Without hurry or fear, our hero places the rook on H6.
From the dark, Spider pushes the king to F8. From H8, our hero's rook forces Spider to defend.
Spider advances to H8 and claims our rook.
our hero slides the pawn across the board, from A4 to A5, and with dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to A6, while spider's king advances from E7 to E8.
our hero advances the pawn from A6 to A7, and spider sets the knight on G6, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to F7, and right after that our hero's pawn takes C4, leaving C2 behind. Spider answers by moving the knight from G6 to F8; then our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to C6, and spider's king advances from G8 to G7.
our hero advances the pawn from C6 to C7, while spider sets the knight on G6, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to H6. Check: our hero tightens the net by bringing the queen to H8.
Spider advances to H8 and claims our queen.
By taking the knight on H8, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the pawn to A4, while spider's king advances from G6 to F7.
our hero advances the pawn from A4 to A5, and spider sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Spider pushes the king to F7, and right after that our hero's pawn takes A7, leaving A6 behind. Spider answers by moving the pawn from E6 to E5.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the queen to A5, and spider's king advances from E6 to F5.
By taking the pawn on E5, our hero drives Spider into check.
Spider sets the king on G4, watching every square. our hero delivers the final mate from H5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 14 / 18
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.