Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival bishop on G4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from E2 to E4. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from E2 to D2. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the knight to E5; then our hero's pawn takes H3, leaving H2 behind.
Rat gives check with the knight on C4.
From D3 to C4, our hero's pawn swallows Rat's knight.
Rat's pawn crowns on B1 and a hostile bishop is born.
With a steady hand, our hero brings the pawn to E5, while rat's king advances from G8 to G7. our hero advances the pawn from F3 to F4, and rat sets the bishop on A2, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the king from H6 to G7; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to D3. Rat moves the king from F6 to E6 and topples our hero's pawn.
our hero advances the king from D3 to E4, while rat sets the bishop on B3, watching every square. From F5, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to D6. A clean strike: our hero's pawn topples the pawn on G6.
Rat's bishop reaches C2 and threatens our hero's king.
our hero slides the king across the board, from E4 to E3, and with dungeon cunning, Rat brings the bishop to D1. With a steady hand, our hero brings the pawn to G7, while rat's king advances from D6 to E5.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the bishop on G4, watching every square. A clean strike: our hero's queen topples the bishop on G4.
From the dark, Rat pushes the king to F6, and right after that our hero's king takes E4, leaving E3 behind. Rat answers by moving the pawn from E7 to E6; then our hero slides the king across the board, from E4 to F4.
Rat's pawn reaches E5 and threatens our hero's king.
With a steady hand, our hero brings the king to E4, and rat's king advances from F6 to E7. our hero advances the queen from G4 to F5, while rat sets the king on E8, watching every square.
From E4 to E5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's king takes E6, leaving E5 behind. Rat answers by moving the king from D8 to C8.
From E7, our hero's king forces Rat to defend.
With dungeon cunning, Rat brings the king to B7. A clean strike: our hero's queen topples the pawn on C5.
Rat's king advances from B7 to B8. our hero advances the king from E7 to D8, and rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the queen on E5. From the dark, Rat pushes the king to B8. By taking the pawn on C7, our hero drives Rat into check.
Rat answers by moving the king from B8 to A8; then our hero slides the king across the board, from D8 to C8. With dungeon cunning, Rat brings the pawn to C5.
Mate. our hero's queen on B7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.