Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on C5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to F8, and our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the knight from F8 to E6, while our hero slides the pawn across the board, from D2 to D3. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

Rat's king advances from E8 to F7. our hero advances the pawn from D3 to D4, and right after that rat sets the knight on C5, watching every square.

our hero captures the enemy knight: the pawn leaps from D4 to C5.

From the dark, Rat pushes the king to E8, while our hero's king takes F1, leaving E1 behind. Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from D8 to E8.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from D7 to E7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. our hero captures the enemy pawn: the queen leaps from G8 to G4.

Rat's king advances from D7 to C8. our hero captures the pawn on E6 and leaves Rat in check.

Rat sets the king on B7, watching every square. our hero gives check with the queen on B3.

From the dark, Rat pushes the king to A7, while our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from A7 to A8, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from A7 to A8.

our hero advances the pawn from G6 to G7; then rat sets the king on A7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to A6, and our hero's queen takes B8, leaving B3 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 57 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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