Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

A cruel blow: Spider's king captures our hero's bishop on A3.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider answers by moving the king from E8 to D7, and our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the king to C6.

With a steady hand, our hero brings the knight to F2. Spider's knight falls on F2 and tears the knight from our hero.

our hero captures the enemy knight: the king leaps from E1 to F2.

Spider's knight reaches G4 and threatens our hero's king.

Without hurry or fear, our hero places the king on G1. From the dark, Spider pushes the king to C5, and our hero's pawn takes H3, leaving H2 behind.

Spider answers by moving the knight from G4 to H2. our hero claims the enemy knight by landing on H2.

With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the pawn to H4; then spider's king advances from B6 to C5.

our hero advances the pawn from G2 to G3, and right after that spider sets the king on C4, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Spider pushes the pawn to C5, while our hero's pawn takes H5, leaving H4 behind. Spider's pawn falls on H5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G4 to H5.

With dungeon cunning, Spider brings the king to B4. With a steady hand, our hero brings the pawn to H6, and right after that spider's pawn advances from A6 to A5.

our hero advances the pawn from H6 to H7; then spider sets the pawn on A3, watching every square. our hero captures the pawn on A3 and leaves Spider in check.

Spider's king falls on A3 and tears the bishop from our hero.

our hero's pawn crowns on H8 and becomes a queen.

Spider answers by moving the king from A3 to B2, while our hero slides the queen across the board, from H8 to H3. With dungeon cunning, Spider brings the pawn to C4.

With a steady hand, our hero brings the queen to F1. A cruel blow: Spider's king captures our hero's pawn on C2.

our hero advances the king from H2 to G3, and right after that spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Spider pushes the pawn to E6. our hero claims the enemy pawn by landing on E4.

Spider answers by moving the king from C2 to B2, and our hero slides the king across the board, from E4 to E5. With dungeon cunning, Spider brings the pawn to C2.

our hero claims the enemy pawn by landing on C4.

Spider's pawn advances from A5 to A4. our hero captures the enemy pawn: the king leaps from E5 to E6.

Spider sets the pawn on A3, watching every square. Check: our hero tightens the net by bringing the queen to B4.

From the dark, Spider pushes the king to A1, and our hero's queen takes C4, leaving B4 behind. On C1, Spider promotes and gains a reinforcing bishop.

our hero captures the bishop on C1 and leaves Spider in check.

With dungeon cunning, Spider brings the king to A2. With a steady hand, our hero brings the pawn to E4; then spider's king advances from A2 to B3.

our hero advances the pawn from E4 to E5, and right after that spider sets the pawn on A2, watching every square. Without hurry or fear, our hero places the queen on A1.

From the dark, Spider pushes the king to C2, while our hero's king takes D7, leaving E6 behind. Spider answers by moving the king from C2 to B3, and our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Spider brings the king to C2. With a steady hand, our hero brings the pawn to E7, and right after that spider's king advances from C2 to D3.

our hero's pawn crowns on E8 and becomes a queen.

Spider sets the king on D2, watching every square, while without hurry or fear, our hero places the queen on H5. From the dark, Spider pushes the king to C2.

From E2, our hero's queen forces Spider to defend.

Spider answers by moving the king from C2 to B3. our hero captures the pawn on A2 and leaves Spider in check.

With dungeon cunning, Spider brings the king to B4. our hero gives check with the queen on B1.

Spider's king advances from B4 to C3. our hero advances the queen from B1 to D1, and right after that spider sets the king on B4, watching every square.

Check: our hero tightens the net by bringing the queen to B1.

From the dark, Spider pushes the king to A3. our hero gives check with the queen on A1.

Spider answers by moving the king from A3 to B4. From D4, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to B3. Check: our hero tightens the net by bringing the queen to B6.

Spider's king advances from B3 to C2. our hero advances the queen from B6 to A5; then spider sets the king on B3, watching every square.

From B1, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to C4, and our hero's king takes D6, leaving D7 behind. Spider answers by moving the king from C4 to D4.

our hero gives check with the queen on D1.

With dungeon cunning, Spider brings the king to C4. From A6, our hero's queen forces Spider to defend.

Spider's king advances from C4 to B4. Check: our hero tightens the net by bringing the queen to D2.

Spider sets the king on B3, watching every square, and without hurry or fear, our hero places the queen on A5. From the dark, Spider pushes the king to C4, while our hero's queen takes E3, leaving D2 behind.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 58 s
Moves
101
How it ended
stalemate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
16 / 8
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 91% of the games on this floor.

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