Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

A cruel blow: Spider's knight captures our hero's queen on F8.

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the pawn to B3. Spider's pawn falls on B3 and tears the pawn from our hero.

our hero advances the pawn from C3 to C4; then spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the bishop on D2.

From the dark, Spider pushes the king to D7. our hero captures the enemy pawn: the bishop leaps from D2 to A5.

Spider answers by moving the king from D7 to D6. Check: our hero tightens the net by bringing the bishop to B4.

With dungeon cunning, Spider brings the king to C7. our hero gives check with the bishop on A5.

Spider's king advances from C7 to B7. our hero advances the pawn from C4 to C5, and right after that spider sets the knight on G3, watching every square.

Without hurry or fear, our hero places the bishop on B4. From the dark, Spider pushes the knight to F5, while our hero's pawn takes E4, leaving E3 behind.

Spider answers by moving the king from B7 to C8. our hero captures the enemy knight: the pawn leaps from E4 to F5.

With dungeon cunning, Spider brings the knight to H7. With a steady hand, our hero brings the pawn to F6, and right after that spider's king advances from C8 to D7.

our hero advances the pawn from F6 to F7; then spider sets the pawn on B2, watching every square. our hero's pawn crowns on F8 and becomes a queen.

Spider's knight falls on F8 and tears the queen from our hero.

our hero's bishop takes D2, leaving B4 behind. Spider answers by moving the knight from F8 to H7, while our hero slides the bishop across the board, from D2 to C1.

On C1, Spider promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to F2; then spider's queen advances from C1 to C3. our hero advances the pawn from H2 to H4, and right after that spider sets the pawn on E6, watching every square.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Check from Spider: the queen plants itself on D4.

our hero's king takes E1, leaving F2 behind. Spider gives check with the queen on B4.

our hero slides the king across the board, from E1 to F1; then with dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to G6, and right after that spider's queen advances from B4 to D4.

our hero advances the pawn from G6 to G7; then spider sets the knight on F6, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Spider pushes the king to D7, and our hero's queen takes G3, leaving G8 behind. Spider answers by moving the pawn from E5 to E4, while our hero slides the queen across the board, from G3 to B8.

Spider gives check with the queen on A1.

With a steady hand, our hero brings the king to F2; then spider's knight advances from F6 to D5. our hero advances the queen from B8 to G3.

Check from Spider: the pawn plants itself on E3.

our hero captures the enemy pawn: the queen leaps from G3 to E3.

Spider gives check with the queen on F6.

our hero's king takes E1, leaving F2 behind. Spider answers by moving the knight from D5 to E7, and our hero slides the knight across the board, from G1 to F3.

Check from Spider: the queen plants itself on A1.

With a steady hand, our hero brings the king to F2, and right after that spider's queen advances from A1 to A5. our hero captures the pawn on E6 and leaves Spider in check.

Spider sets the king on E8, watching every square. our hero gives check with the queen on G8.

Spider's knight falls on G8 and tears the queen from our hero.

our hero's knight takes E5, leaving F3 behind. Spider answers by moving the queen from A5 to A8. our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Spider brings the queen to A2. With a steady hand, our hero brings the knight to B4; then spider's king advances from E8 to F7.

our hero advances the pawn from C5 to C6, and right after that spider sets the queen on B2, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Spider pushes the queen to A1. our hero's pawn crowns on C8 and becomes a queen.

Spider answers by moving the queen from A1 to A2. our hero captures the knight on G8 and leaves Spider in check.

With dungeon cunning, Spider brings the king to F6. our hero claims the enemy queen by landing on A2.

Spider's king advances from F6 to E5. our hero advances the queen from A2 to C4; then spider sets the king on D6, watching every square.

Without hurry or fear, our hero places the queen on E4. From the dark, Spider pushes the king to D7. Check: our hero tightens the net by bringing the queen to E6.

Spider answers by moving the king from D7 to D8, while our hero slides the queen across the board, from E6 to F7. With dungeon cunning, Spider brings the king to C8.

With a steady hand, our hero brings the knight to A6; then spider's king advances from C8 to D8. our hero advances the knight from A6 to C7, and right after that spider sets the king on C8, watching every square.

our hero gives check with the queen on F8.

From the dark, Spider pushes the king to D7, while our hero's queen takes F6, leaving F8 behind. Spider answers by moving the king from D7 to C8, and our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to E5. Spider's king falls on C7 and tears the knight from our hero.

our hero advances the pawn from E5 to E6; then spider sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Spider pushes the king to C8. our hero's pawn crowns on E8 and becomes a queen.

Spider answers by moving the king from C8 to C7. From F7, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to B8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 16 s
Moves
115
How it ended
checkmate
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
22 / 25
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 95% of the games on this floor.

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