Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C1.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

Slug sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. Slug moves the knight from E4 to C3 and topples our hero's pawn.

our hero's bishop takes B2, leaving C1 behind. Slug advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the knight to A4. With a steady hand, our hero brings the bishop to G7, while slug's knight advances from A4 to B2.

our hero advances the pawn from F3 to F4. Slug's knight reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the knight to C1. From D2 to C1, our hero's king swallows Slug's knight.

Slug answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the pawn to H4, and slug's king advances from D8 to E7. our hero advances the pawn from H4 to H5, while slug sets the pawn on C3, watching every square.

From G7 to C3, our hero's bishop swallows Slug's pawn.

From the dark, Slug pushes the king to D8; then our hero's pawn takes F6, leaving F5 behind. Slug answers by moving the king from D8 to D7, and right after that our hero slides the pawn across the board, from H5 to H6.

Slug gives check with the pawn on B2.

A clean strike: our hero's king topples the pawn on B2.

Slug's pawn advances from D5 to D4. From C3 to D4, our hero's bishop swallows Slug's pawn.

Slug sets the king on D6, watching every square. A clean strike: our hero's bishop topples the pawn on B6.

From the dark, Slug pushes the king to C6, and right after that our hero's bishop takes D8, leaving B6 behind. Slug answers by moving the king from C6 to D7; then our hero slides the bishop across the board, from D8 to A5.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to H7, and slug's king advances from C6 to D6.

Promotion: on H8, our hero turns a pawn into a queen.

Slug sets the king on C5, watching every square. our hero gives check with the queen on C8.

From the dark, Slug pushes the king to D6; then our hero's queen takes B7, leaving C8 behind. Slug answers by moving the pawn from B5 to B4.

From B7 to F7, our hero's queen swallows Slug's pawn.

With dungeon cunning, Slug brings the king to C6. our hero gives check with the queen on E6.

Slug's king advances from C6 to B7. our hero advances the queen from E6 to C4, and slug sets the king on A8, watching every square.

Check: our hero tightens the net by bringing the queen to C6.

From the dark, Slug pushes the king to B8, and right after that our hero's queen takes C4, leaving C6 behind. Slug answers by moving the pawn from B4 to B3.

By taking the pawn on B3, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the queen to B5, and slug's king advances from A7 to A8.

our hero advances the bishop from A5 to C7, while slug sets the king on A7, watching every square. Without hurry or fear, our hero places the queen on C6.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 16 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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