Battle chronicle

In the depths of Sewers, our hero faces Slug.

A cruel blow: Slug's king captures our hero's queen on E4.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

From B2 to C3, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to F6. A clean strike: our hero's pawn topples the pawn on B3.

Slug's king advances from E8 to D7. our hero advances the pawn from B3 to B4, and slug sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to E6. From B4 to C5, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from B6 to C5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on B5.

With dungeon cunning, Slug brings the pawn to F4. With a steady hand, our hero brings the pawn to B6, and slug's king advances from E6 to D7.

our hero advances the pawn from B6 to B7, while slug sets the bishop on F3, watching every square. Promotion: on B8, our hero turns a pawn into a queen.

From the dark, Slug pushes the pawn to G3. A clean strike: our hero's knight topples the bishop on F3.

Slug answers by moving the king from D7 to E7, and right after that our hero slides the knight across the board, from F3 to E5. With dungeon cunning, Slug brings the king to E6.

With a steady hand, our hero brings the knight to D3. Slug captures the pawn on F2 and puts our hero in check.

From E1 to F2, our hero's king swallows Slug's pawn.

Slug sets the king on E7, watching every square. our hero gives check with the queen on B7.

From the dark, Slug pushes the king to F8. From B8, our hero's queen forces Slug to defend.

Slug answers by moving the king from F8 to E7; then our hero slides the knight across the board, from D3 to B4. With dungeon cunning, Slug brings the pawn to D5.

By taking the pawn on D5, our hero drives Slug into check.

Slug's king advances from E7 to D7. From B6, our hero's knight forces Slug to defend.

Slug sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to E8.

From the dark, Slug pushes the king to D6. our hero gives check with the knight on C8.

Slug answers by moving the king from D6 to D5. From D8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to E6. Check: our hero tightens the net by bringing the queen to E8.

Slug's king advances from E6 to D5. our hero gives check with the knight on B6.

Slug sets the king on D6, watching every square; then without hurry or fear, our hero places the queen on E4. From the dark, Slug pushes the pawn to F3.

From E4 to F3, our hero's queen swallows Slug's pawn.

Slug answers by moving the king from D6 to C7; then our hero slides the knight across the board, from B6 to C4. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the knight to A5, and slug's king advances from D8 to E8. our hero advances the knight from A5 to B3, while slug sets the king on D7, watching every square.

By taking the pawn on C5, our hero drives Slug into check.

From the dark, Slug pushes the king to D6. From F6, our hero's queen forces Slug to defend.

Slug advances to C5 and claims our knight.

Check: our hero tightens the net by bringing the queen to F5.

With dungeon cunning, Slug brings the king to C6. our hero gives check with the queen on C2.

Slug's king advances from C6 to B5. From B2, our hero's queen forces Slug to defend.

Slug sets the king on A5, watching every square. Check: our hero tightens the net by bringing the queen to A2.

From the dark, Slug pushes the king to B6, and right after that our hero's queen takes A8, leaving A2 behind. Slug answers by moving the king from B6 to C5.

From A7, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to C6. Check: our hero tightens the net by bringing the queen to A6.

Slug's king advances from C6 to D5. our hero gives check with the queen on B5.

Slug sets the king on E4, watching every square. From C4, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to F5. Check: our hero tightens the net by bringing the queen to E4.

Slug advances to E4 and claims our queen.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
80
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 14
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (80 moves) lasted longer than 77% of the games on this floor.

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