Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug advances its bishop to A8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

From A2 to B3, our hero's pawn swallows Slug's knight.

Slug captures the pawn on D2 and puts our hero in check.

A clean strike: our hero's bishop topples the pawn on D2.

Slug's bishop advances from E4 to G6. our hero advances the pawn from E2 to E4, and slug sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Slug pushes the king to D8. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from F7 to F6. A clean strike: our hero's pawn topples the pawn on C5.

Slug advances to C5 and claims our pawn.

With a steady hand, our hero brings the pawn to B4, and slug's king advances from D8 to C7. A clean strike: our hero's pawn topples the pawn on C5.

Slug sets the king on C6, watching every square. From C5 to D6, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the king to C5; then our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the bishop from G6 to H7.

Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to G3. Check: our hero tightens the net by bringing the queen to C8.

Slug's king advances from C5 to B6. our hero gives check with the queen on B8.

Slug sets the king on A6, watching every square. From A8, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to B6. Check: our hero tightens the net by bringing the bishop to E3.

Slug answers by moving the king from B6 to B5. A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the knight to E2, and slug's king advances from C4 to B5.

Check: our hero tightens the net by bringing the knight to C3.

Slug sets the king on C4, watching every square, and right after that without hurry or fear, our hero places the knight on A4. Slug moves the bishop from H7 to E4 and topples our hero's pawn.

our hero's pawn takes G4, leaving G3 behind. Slug advances to A8 and claims our queen.

Check: our hero tightens the net by bringing the knight to B6.

With dungeon cunning, Slug brings the king to D3. With a steady hand, our hero brings the knight to D5, while slug's king advances from D3 to C4.

our hero advances the knight from D5 to C7, and slug sets the bishop on D5, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Slug pushes the king to D3. From G5 to F6, our hero's pawn swallows Slug's pawn.

Slug moves the king from D3 to E3 and topples our hero's bishop.

our hero slides the pawn across the board, from F6 to F7, while with dungeon cunning, Slug brings the bishop to E6. Promotion: on F8, our hero turns a pawn into a queen.

Slug's king advances from E3 to E4. our hero advances the queen from F8 to E8, while slug sets the king on E5, watching every square.

By taking the bishop on E6, our hero drives Slug into check.

From the dark, Slug pushes the king to F4. Check: our hero tightens the net by bringing the queen to F6.

Slug answers by moving the king from F4 to G4, and right after that our hero slides the knight across the board, from C7 to D5. With dungeon cunning, Slug brings the king to H5.

From F4, our hero's knight forces Slug to defend.

Slug's king advances from H5 to G4. Check: our hero tightens the net by bringing the pawn to H3.

Slug sets the king on G3, watching every square. our hero gives check with the knight on E2.

Slug advances to G2 and claims our pawn.

From G6, our hero's queen forces Slug to defend.

Slug moves the king from G2 to H3 and topples our hero's pawn.

Check: our hero tightens the net by bringing the knight to F4.

With dungeon cunning, Slug brings the king to H4. With a steady hand, our hero brings the pawn to B4.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 7
Material captured (hero / opponent)
13 / 17
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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