Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the king leaps from D1 to C1 and captures the enemy queen.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

With dungeon cunning, Slug brings the knight to H7. With a steady hand, our hero brings the pawn to F3. Slug advances to A2 and claims our pawn.

our hero advances the pawn from B2 to B4. Slug's pawn crowns on A1 and a hostile queen is born.

Without hurry or fear, our hero places the king on D1. Slug captures the bishop on C1 and puts our hero in check.

From D1 to C1, our hero's king swallows Slug's queen.

Slug answers by moving the king from E8 to D8. A clean strike: our hero's pawn topples the pawn on E4.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to B2, and slug's pawn advances from G4 to G3.

our hero advances the king from B2 to A3, while slug sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on E3.

Slug captures the pawn on B4 and puts our hero in check.

A clean strike: our hero's pawn topples the pawn on B4.

Slug answers by moving the knight from H7 to G5, and right after that our hero slides the king across the board, from A3 to B3. With dungeon cunning, Slug brings the pawn to F6.

With a steady hand, our hero brings the king to C3. Slug captures the pawn on E4 and puts our hero in check.

our hero advances the king from C3 to D4, and slug sets the knight on F2, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Slug pushes the king to D7, and right after that our hero's pawn takes E5, leaving E4 behind. Slug answers by moving the knight from F2 to G4.

A clean strike: our hero's pawn topples the pawn on F6.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to D5, and slug's knight advances from G4 to H6.

A clean strike: our hero's king topples the pawn on D6.

Check from Slug: the knight plants itself on F7.

Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the king to D8.

A clean strike: our hero's king topples the pawn on B6.

Slug answers by moving the knight from F7 to G5. From B6 to B5, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the knight to E4. With a steady hand, our hero brings the pawn to F7. Slug gives check with the knight on D6.

our hero advances the king from B5 to C5. Slug moves the knight from D6 to F7 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to D7, and right after that our hero's pawn takes B6, leaving B5 behind.

Slug answers by moving the knight from F7 to D6; then our hero slides the pawn across the board, from C2 to C4. Slug's knight reaches B7 and threatens our hero's king.

With a steady hand, our hero brings the king to B5, and slug's knight advances from B7 to D8. our hero advances the king from B5 to A6, while slug sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on A7. From the dark, Slug pushes the knight to F7; then our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the knight from F7 to D8. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the knight to E6. Check: our hero tightens the net by bringing the queen to B6.

Slug's king advances from C6 to D7. our hero advances the pawn from C4 to C5. Slug moves the knight from E6 to C5 and topples our hero's pawn.

A clean strike: our hero's queen topples the knight on C5.

From the dark, Slug pushes the king to E8, and right after that our hero's queen takes G5, leaving C5 behind. Slug answers by moving the king from E8 to D7.

A clean strike: our hero's queen topples the pawn on G3.

With dungeon cunning, Slug brings the king to C8. From G8, our hero's queen forces Slug to defend.

Slug's king advances from C8 to C7. our hero advances the pawn from G2 to G4, while slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to E7.

From H7, our hero's queen forces Slug to defend.

Slug answers by moving the king from E7 to D8, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to C8.

With a steady hand, our hero brings the pawn to G7, while slug's king advances from C8 to D7. Promotion: on G8, our hero turns a pawn into a queen.

Slug sets the king on C6, watching every square. Check: our hero tightens the net by bringing the queen to B7.

From the dark, Slug pushes the king to D6. our hero gives check with the queen on G6.

Slug answers by moving the king from D6 to C5. From C6, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to D4. Check: our hero tightens the net by bringing the queen to D7.

Slug's king advances from D4 to E3. our hero gives check with the queen on E6.

Slug sets the king on F4, watching every square. From F7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to G3. Check: our hero tightens the net by bringing the queen to G6.

Slug answers by moving the king from G3 to H4. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 58 s
Moves
101
How it ended
checkmate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
22 / 8
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 91% of the games on this floor.

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