Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on A1.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero advances the bishop from C1 to B2, and right after that slug sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Slug pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.

Slug answers by moving the knight from F6 to E8, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the pawn to B4.

With a steady hand, our hero brings the pawn to C3. Slug's pawn falls on C3 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from B2 to C3.

On A1, Slug promotes and gains a reinforcing knight.

our hero claims the enemy knight by landing on A1.

From the dark, Slug pushes the knight to C7, and our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the king from D8 to E7, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to G6; then slug's pawn advances from D6 to D5.

Check: our hero tightens the net by bringing the pawn to G7.

Slug sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the knight to E6.

our hero claims the enemy pawn by landing on D5.

Slug answers by moving the knight from E6 to C7, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the knight to E8.

With a steady hand, our hero brings the pawn to H6, and right after that slug's knight advances from E8 to C7. our hero advances the king from E1 to F2; then slug sets the knight on B5, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the pawn to F5, and our hero's king takes F4, leaving G3 behind.

Slug answers by moving the knight from B5 to A3. our hero claims the enemy pawn by landing on F5.

With dungeon cunning, Slug brings the pawn to B5. our hero captures the enemy pawn: the king leaps from F5 to E4.

Slug's pawn advances from B5 to B4. our hero advances the king from E4 to D3, and right after that slug sets the knight on C2, watching every square.

our hero captures the enemy knight: the king leaps from D3 to C2.

Slug gives check with the pawn on B3.

our hero claims the enemy pawn by landing on B3.

Slug answers by moving the king from G8 to H7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Slug's king captures our hero's pawn on H6.

With a steady hand, our hero brings the queen to C8, and right after that slug's king advances from H6 to G6. our hero captures the enemy pawn: the queen leaps from C8 to C5.

Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on D6. From the dark, Slug pushes the king to F8.

From D7, our hero's pawn forces Slug to defend.

Slug answers by moving the king from F8 to G8. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the pawn to E4; then slug's king advances from H7 to G6.

our hero advances the pawn from E4 to E5, and right after that slug sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Slug pushes the king to G6, while our hero's pawn takes E7, leaving E6 behind. Slug answers by moving the king from G6 to H7.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Slug brings the king to H6. Check: our hero tightens the net by bringing the queen to E6.

Slug's king advances from H6 to H7. And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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