Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

Loading…

The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

Slug answers by moving the bishop from E4 to B7. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the bishop to E4. With a steady hand, our hero brings the pawn to D3; then slug's pawn advances from F7 to F5.

our hero advances the pawn from F2 to F3, and right after that slug sets the bishop on A8, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Slug pushes the king to D8. our hero claims the enemy pawn by landing on G4.

Slug answers by moving the king from D8 to D7. our hero captures the enemy pawn: the pawn leaps from G4 to F5.

With dungeon cunning, Slug brings the bishop to B7. With a steady hand, our hero brings the pawn to F6, and right after that slug's king advances from D7 to E6.

our hero advances the bishop from C1 to G5; then slug sets the king on F5, watching every square. Without hurry or fear, our hero places the bishop on H4.

Slug's bishop falls on F3 and tears the pawn from our hero.

our hero captures the enemy bishop: the pawn leaps from E2 to F3.

Slug answers by moving the king from F5 to E6, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the rook to E1; then slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on B4.

Slug sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

From the dark, Slug pushes the king to F8, while our hero's pawn takes C5, leaving C4 behind. Slug's pawn falls on C5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B4 to C5.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to C6, and right after that slug's king advances from F8 to F7.

our hero advances the pawn from C6 to C7; then slug sets the king on G6, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Slug pushes the king to H5, and our hero's bishop takes F2, leaving H4 behind. Slug answers by moving the king from H5 to G6, while our hero slides the queen across the board, from C8 to F8.

With dungeon cunning, Slug brings the king to G5. our hero gives check with the rook on E5.

Slug's king advances from G5 to F4. our hero claims the enemy pawn by landing on D5.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 31% of the games on this floor.

More from floor 2