Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on G1 and defeats Slug's rook!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
Slug answers by moving the knight from F6 to D5, while our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Slug brings the pawn to B2.
our hero captures the enemy pawn: the bishop leaps from F4 to D6.
On B1, Slug promotes and gains a reinforcing rook.
our hero advances the king from E1 to D2. Slug's pawn reaches E3 and threatens our hero's king.
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
From the dark, Slug pushes the rook to G1, while our hero's pawn takes C4, leaving C3 behind. Slug answers by moving the knight from D5 to E7, and our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the king to E3. Check from Slug: the knight plants itself on D5.
our hero advances the king from E3 to F2; then slug sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Slug pushes the knight to G8. our hero captures the enemy rook: the king leaps from F2 to G1.
Slug answers by moving the pawn from G4 to G3, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Slug brings the king to E8.
With a steady hand, our hero brings the bishop to C7; then slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on B6.
Slug sets the pawn on F6, watching every square. our hero captures the enemy pawn: the bishop leaps from B6 to C5.
From the dark, Slug pushes the king to D7. our hero claims the enemy pawn by landing on B4.
Slug answers by moving the king from D7 to E8. our hero captures the enemy pawn: the pawn leaps from E5 to F6.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to E5, and right after that slug's king advances from F7 to E8.
our hero advances the pawn from C4 to C5; then slug sets the knight on H6, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Slug pushes the knight to F5, and our hero's pawn takes C7, leaving C6 behind. Slug answers by moving the knight from F5 to H4.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Slug brings the king to F7. our hero gives check with the queen on C7.
Slug's king advances from F7 to G6. From G7, our hero's queen forces Slug to defend.
Slug sets the king on H5, watching every square. our hero captures the enemy pawn: the queen leaps from G7 to G3.
A cruel blow: Slug's knight captures our hero's pawn on G2.
our hero claims the enemy knight by landing on G2.
Slug answers by moving the king from H5 to H4. From H2, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to G4. With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from G4 to G5.
our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on G6, watching every square. From G2, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to H5. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 53% of the games on this floor.