Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the knight leaps from G1 to H3 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the king to E2; then bat's knight advances from B7 to D8. our hero advances the king from E2 to D2, and right after that bat sets the rook on H3, watching every square.

our hero captures the enemy rook: the knight leaps from G1 to H3.

From the dark, Bat pushes the king to E7, while our hero's knight takes G1, leaving H3 behind. Bat gives check with the pawn on E3.

our hero captures the enemy pawn: the king leaps from D2 to E3.

Bat's pawn reaches D4 and threatens our hero's king.

With a steady hand, our hero brings the king to E4, and right after that bat's pawn advances from A4 to A3. our hero advances the knight from G1 to E2.

Bat gives check with the pawn on D5.

our hero claims the enemy pawn by landing on D5.

From the dark, Bat pushes the pawn to A2, and our hero's knight takes C3, leaving E2 behind. On A1, Bat promotes and gains a reinforcing bishop.

our hero slides the knight across the board, from C3 to A2, and right after that with dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the knight to B4; then bat's pawn advances from C5 to C4.

our hero claims the enemy pawn by landing on C4.

Bat sets the pawn on E4, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the pawn to E3, while our hero's king takes E4, leaving D5 behind.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat answers by moving the pawn from A7 to A6. our hero captures the enemy pawn: the king leaps from E4 to E3.

With dungeon cunning, Bat brings the king to E5. our hero claims the enemy pawn by landing on A6.

Bat's knight advances from D8 to B7; then our hero advances the king from E3 to D3. Bat's knight reaches C5 and threatens our hero's king.

Without hurry or fear, our hero places the king on C4. Bat's knight falls on A6 and tears the knight from our hero.

our hero's king takes B5, leaving C4 behind, while bat answers by moving the bishop from A1 to D4. our hero claims the enemy knight by landing on A6.

With dungeon cunning, Bat brings the king to E4; then with a steady hand, our hero brings the king to B5. Bat's bishop advances from D4 to C5, and right after that our hero advances the king from B5 to C4.

Bat sets the bishop on G1, watching every square. Without hurry or fear, our hero places the king on B4, while from the dark, Bat pushes the king to D3.

our hero's king takes B5, leaving B4 behind, and bat answers by moving the king from D3 to C3. our hero slides the king across the board, from B5 to C6.

With dungeon cunning, Bat brings the bishop to C5, and right after that with a steady hand, our hero brings the king to B7. Bat's pawn advances from B6 to B5; then our hero advances the king from B7 to C6.

Bat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on B7, and from the dark, Bat pushes the bishop to E7.

our hero's king takes C6, leaving B7 behind, while bat answers by moving the pawn from B5 to B4. our hero slides the king across the board, from C6 to D7.

With dungeon cunning, Bat brings the bishop to D6. our hero captures the enemy bishop: the king leaps from D7 to D6.

Bat's king advances from C4 to D4, and right after that our hero advances the king from D6 to C6. Bat sets the king on D3, watching every square.

Without hurry or fear, our hero places the king on B5. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
65
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 2
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 54% of the games on this floor.

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