Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's king lands on E4 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
With a steady hand, our hero brings the knight to E2, and bat's pawn advances from D5 to D4. our hero advances the king from E1 to D2.
Check from Bat: the pawn plants itself on E3.
Without hurry or fear, our hero places the king on D3. Bat gives check with the pawn on E4.
A clean strike: our hero's king topples the pawn on E4.
Bat answers by moving the rook from H6 to H3, and right after that our hero slides the king across the board, from E4 to D5. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
With dungeon cunning, Bat brings the pawn to A3, while with a steady hand, our hero brings the king to C4. Bat's pawn advances from D4 to D3.
From C4 to D3, our hero's king swallows Bat's pawn.
Bat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on C2, and right after that from the dark, Bat pushes the king to F8.
our hero's king takes B3, leaving C2 behind. Bat gives check with the pawn on C4.
A clean strike: our hero's king topples the pawn on A3.
With dungeon cunning, Bat brings the king to G8, and with a steady hand, our hero brings the king to B4. Check from Bat: the pawn plants itself on A5.
our hero advances the king from B4 to A4, and right after that bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the knight on D4; then from the dark, Bat pushes the knight to B7.
our hero's knight takes B5, leaving D4 behind, and right after that bat answers by moving the rook from H8 to H7. our hero slides the knight across the board, from B5 to C3.
Bat gives check with the knight on C5.
With a steady hand, our hero brings the king to B5. Bat's knight advances from C5 to B7. From B5 to B6, our hero's king swallows Bat's pawn.
Bat sets the rook on H4, watching every square. A clean strike: our hero's king topples the knight on B7.
From the dark, Bat pushes the king to H8. our hero's king takes A6, leaving B7 behind; then bat answers by moving the king from H8 to G7.
A clean strike: our hero's king topples the pawn on A5.
With dungeon cunning, Bat brings the rook to H3, and with a steady hand, our hero brings the king to B5. Bat's king advances from G7 to F6.
A clean strike: our hero's king topples the pawn on C4.
Bat's rook reaches H4 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3; then from the dark, Bat pushes the rook to E4. A clean strike: our hero's king topples the rook on E4.
Bat answers by moving the king from F6 to E6. From E4 to E3, our hero's king swallows Bat's pawn.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 49
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 3
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 31% of the games on this floor.