Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the king leaps from G3 to H2 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero slides the knight across the board, from G1 to E2. Bat gives check with the rook on H1.
With a steady hand, our hero brings the king to F2, and right after that bat's pawn advances from A4 to A3. our hero advances the knight from E2 to C3.
Check from Bat: the rook plants itself on H2.
Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the rook to H5, and our hero's knight takes B5, leaving C3 behind.
Bat answers by moving the rook from H5 to H2. our hero claims the enemy rook by landing on H2.
With dungeon cunning, Bat brings the pawn to A2. With a steady hand, our hero brings the knight to C3; then bat's king advances from E8 to D8.
our hero claims the enemy pawn by landing on A2.
Bat sets the king on C8, watching every square, and without hurry or fear, our hero places the knight on C3. From the dark, Bat pushes the pawn to E3, while our hero's knight takes B5, leaving C3 behind.
Bat answers by moving the pawn from A7 to A6. our hero captures the pawn on D6 and leaves Bat in check.
With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the knight to F5, and right after that bat's pawn advances from E3 to E2.
our hero advances the knight from F5 to G3. On E1, Bat promotes and gains a reinforcing knight.
Without hurry or fear, our hero places the knight on F5. From the dark, Bat pushes the knight to G2. our hero captures the enemy knight: the king leaps from H2 to G2.
Bat answers by moving the king from C7 to B8, while our hero slides the knight across the board, from F5 to E7. With dungeon cunning, Bat brings the pawn to E4.
our hero captures the enemy pawn: the knight leaps from E7 to D5.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's knight advances from B7 to D8. our hero claims the enemy pawn by landing on B6.
Bat sets the knight on F7, watching every square. Without hurry or fear, our hero places the knight on D5, while from the dark, Bat pushes the king to B7.
our hero's knight takes C3, leaving D5 behind, and bat answers by moving the king from B7 to B6. our hero captures the enemy pawn: the knight leaps from C3 to E4.
With dungeon cunning, Bat brings the knight to D6. our hero claims the enemy knight by landing on D6.
Bat's pawn advances from A6 to A5. Check: our hero tightens the net by bringing the knight to C4.
Bat sets the king on C7, watching every square. our hero claims the enemy pawn by landing on A5.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 47
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 5
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 29% of the games on this floor.