Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on F2.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

With a steady hand, our hero brings the knight to E2. Check from Bat: the rook plants itself on H1.

our hero advances the king from E1 to F2. Bat gives check with the rook on H2.

Without hurry or fear, our hero places the king on E1. From the dark, Bat pushes the knight to D8, and right after that our hero's knight takes C3, leaving E2 behind.

Bat answers by moving the rook from H2 to H3. A clean strike: our hero's knight topples the pawn on A4.

With dungeon cunning, Bat brings the rook to F3. With a steady hand, our hero brings the king to E2. Bat's rook reaches F2 and threatens our hero's king.

A clean strike: our hero's king topples the rook on F2.

Bat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the knight on C3. From the dark, Bat pushes the king to F6; then our hero's knight takes B5, leaving C3 behind.

Bat answers by moving the pawn from D5 to D4. From B5 to A7, our hero's knight swallows Bat's pawn.

Check from Bat: the pawn plants itself on E3.

With a steady hand, our hero brings the king to E2, while bat's pawn advances from B6 to B5. From A7 to B5, our hero's knight swallows Bat's pawn.

Bat sets the pawn on E4, watching every square. A clean strike: our hero's knight topples the pawn on D6.

From the dark, Bat pushes the king to E5, and right after that our hero's knight takes B5, leaving D6 behind. our hero activates Backstab and silently removes a threat from Bat.

Bat answers by moving the king from E5 to F5. By taking the pawn on D4, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to G6. From E2 to E3, our hero's king swallows Bat's pawn.

Bat's knight advances from D8 to E6. A clean strike: our hero's knight topples the knight on E6.

Bat sets the king on F5, watching every square. Check: our hero tightens the net by bringing the knight to D4.

From the dark, Bat pushes the king to F6. A clean strike: our hero's king topples the pawn on E4.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
37
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 4
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 17% of the games on this floor.

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