Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on E1.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero's knight takes E2, leaving G1 behind. Bat answers by moving the pawn from B6 to B5; then our hero slides the knight across the board, from E2 to C3.
With dungeon cunning, Bat brings the rook to G6. From C3 to B5, our hero's knight swallows Bat's pawn.
Bat's pawn advances from D5 to D4. A clean strike: our hero's knight topples the pawn on A7.
Bat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the knight on B5. From the dark, Bat pushes the rook to G2; then our hero's king takes F1, leaving E1 behind.
Bat answers by moving the rook from G2 to C2, and right after that our hero slides the king across the board, from F1 to E1. With dungeon cunning, Bat brings the pawn to D3.
With a steady hand, our hero brings the king to D1, while bat's pawn advances from A4 to A3. From B5 to A3, our hero's knight swallows Bat's pawn.
Bat sets the rook on H2, watching every square; then without hurry or fear, our hero places the king on E1. Check from Bat: the rook plants itself on E2.
our hero's king takes D1, leaving E1 behind. Bat gives check with the rook on E1.
A clean strike: our hero's king topples the rook on E1.
With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the knight to B5, and bat's pawn advances from C5 to C4.
our hero advances the king from E1 to D2. our hero activates Backstab and silently removes a threat from Bat.
Bat sets the knight on C6, watching every square. Without hurry or fear, our hero places the king on C3; then from the dark, Bat pushes the knight to E7.
A clean strike: our hero's king topples the pawn on C4.
Bat answers by moving the king from D7 to C8. By taking the pawn on D6, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to B8. A clean strike: our hero's knight topples the pawn on E4.
Bat's knight advances from E7 to C8, and our hero advances the king from C4 to D5. Check from Bat: the knight plants itself on E7.
A clean strike: our hero's king topples the pawn on E5.
From the dark, Bat pushes the knight to F5. From E5 to F5, our hero's king swallows Bat's knight.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 7 s
- Moves
- 41
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 2
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 21% of the games on this floor.