Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

Bat advances its rook to G7 and claims our pawn.

Bat's edge closes the game: mate against our hero.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on G3. From the dark, Bat pushes the rook to H8, and our hero's pawn takes G4, leaving G3 behind.

Bat answers by moving the pawn from E4 to E3, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the pawn to G6; then bat's pawn advances from D5 to D4. our hero advances the pawn from G6 to G7, and right after that bat sets the rook on E8, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the rook to G8, while our hero's knight takes F4, leaving H3 behind.

Bat answers by moving the pawn from C5 to C4. From G6, our hero's knight forces Bat to defend.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the knight to E7. Bat's rook falls on G7 and tears the pawn from our hero.

our hero advances the knight from E7 to C6. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat sets the king on F5, watching every square. our hero claims the enemy pawn by landing on A7.

From the dark, Bat pushes the pawn to E2. our hero's knight takes C6, leaving A7 behind, while bat answers by moving the pawn from D4 to D3.

our hero slides the knight across the board, from C6 to B4. With dungeon cunning, Bat brings the knight to C5; then with a steady hand, our hero brings the king to D2.

Bat gives check with the knight on B3.

our hero advances the king from D2 to E1. Bat's rook reaches G1 and threatens our hero's king.

Without hurry or fear, our hero places the king on F2. On E1, Bat promotes and gains a reinforcing queen.

our hero's king takes F3, leaving F2 behind. Checkmate: Bat finishes our hero on E2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 2 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
1 / 1
Material captured (hero / opponent)
1 / 1
First capture
move 9
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 14% of the games on this floor.

More from floor 4