Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's bishop lands on H6 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Bat's rook.

Bat sets the knight on A5, watching every square; then without hurry or fear, our hero places the bishop on D2. From the dark, Bat pushes the pawn to D4, and right after that our hero's bishop takes C1, leaving D2 behind.

Bat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the pawn to C4.

With a steady hand, our hero brings the pawn to G5, and bat's king advances from D7 to C8. our hero advances the pawn from G5 to G6, while bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Bat pushes the pawn to B5.

Promotion: on G8, our hero turns a pawn into a queen.

Bat answers by moving the king from D7 to E7, and right after that our hero slides the queen across the board, from G8 to A8. With dungeon cunning, Bat brings the knight to B3.

By taking the pawn on A7, our hero drives Bat into check.

Bat's king advances from E7 to E6. our hero advances the bishop from C1 to B2, and bat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the queen on B6. From the dark, Bat pushes the knight to A1. From B6 to B5, our hero's queen swallows Bat's pawn.

Bat moves the pawn from C3 to B2 and topples our hero's bishop.

A clean strike: our hero's queen topples the pawn on B2.

With dungeon cunning, Bat brings the knight to B3. With a steady hand, our hero brings the queen to A3, and bat's king advances from E6 to D5.

A clean strike: our hero's queen topples the pawn on A4.

Bat sets the knight on C5, watching every square, and right after that without hurry or fear, our hero places the queen on B4. Check from Bat: the knight plants itself on D3.

our hero's king takes D2, leaving E1 behind. our hero activates Backstab and silently removes a threat from Bat.

Bat answers by moving the king from D5 to E6. Check: our hero tightens the net by bringing the queen to B3.

With dungeon cunning, Bat brings the king to F6, while with a steady hand, our hero brings the queen to B6. Bat's king advances from F6 to F5.

From B6 to D6, our hero's queen swallows Bat's pawn.

Bat gives check with the pawn on E3.

Without hurry or fear, our hero places the king on D3. Bat's pawn reaches E4 and threatens our hero's king.

From D3 to D4, our hero's king swallows Bat's pawn.

Bat answers by moving the king from F5 to G5. From E5, our hero's queen forces Bat to defend.

our hero activates Backstab and silently removes a threat from Bat.

With dungeon cunning, Bat brings the king to G6. From E5 to E3, our hero's queen swallows Bat's pawn.

Bat's king advances from G6 to H5, and right after that our hero advances the queen from E3 to F4. Bat sets the king on G6, watching every square; then without hurry or fear, our hero places the king on E5.

From the dark, Bat pushes the king to G7. Check: our hero tightens the net by bringing the queen to F6.

Bat answers by moving the king from G7 to G8. our hero slides the king across the board, from E5 to E6, while with dungeon cunning, Bat brings the king to H7.

From F7, our hero's queen forces Bat to defend.

Bat's king advances from H7 to H6; then our hero advances the king from E6 to F6.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 3
First capture
move 0
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 48% of the games on this floor.

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