Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
Bat advances its pawn to B3 and claims our queen.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero claims the enemy rook by landing on H6.
From the dark, Bat pushes the pawn to A5, and our hero's bishop takes E3, leaving H6 behind. Bat answers by moving the pawn from B6 to B5, while our hero slides the rook across the board, from A1 to D1.
With dungeon cunning, Bat brings the king to D7. our hero captures the enemy pawn: the rook leaps from D1 to D5.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's king advances from D7 to E6. our hero claims the enemy pawn by landing on B5.
Bat sets the pawn on D5, watching every square. our hero captures the enemy pawn: the rook leaps from B5 to A5.
A cruel blow: Bat's knight captures our hero's rook on A5.
our hero's bishop takes D2, leaving E3 behind, and bat answers by moving the knight from A5 to C6. our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Bat brings the pawn to D4, and right after that with a steady hand, our hero brings the pawn to G4. Bat's pawn advances from E4 to E3; then our hero advances the bishop from D2 to C1.
Bat sets the knight on B8, watching every square. Without hurry or fear, our hero places the knight on G3, and from the dark, Bat pushes the king to E7.
Check: our hero tightens the net by bringing the knight to F5.
Bat answers by moving the king from E7 to E6, and right after that our hero slides the knight across the board, from F5 to H6. With dungeon cunning, Bat brings the knight to C6; then with a steady hand, our hero brings the pawn to G5.
Bat's knight advances from C6 to B4, and right after that our hero advances the pawn from G5 to G6. Bat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on G7, while from the dark, Bat pushes the king to E6. our hero's pawn crowns on G8 and becomes a queen.
Bat answers by moving the king from E6 to F6; then our hero slides the queen across the board, from G8 to B3. From the shadows, Backstab. Bat loses a piece to our hero's blade.
A cruel blow: Bat's pawn captures our hero's queen on B3.
With a steady hand, our hero brings the bishop to B2; then bat's pawn advances from D4 to D3. our hero advances the bishop from B2 to C1.
Bat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Bat pushes the king to D7, while our hero's king takes D2, leaving E1 behind. Bat answers by moving the pawn from E5 to E4.
our hero slides the king across the board, from D2 to C3. our hero activates Backstab and silently removes a threat from Bat.
With dungeon cunning, Bat brings the pawn to B2. our hero captures the enemy pawn: the king leaps from C3 to B2.
Bat's king advances from D7 to C8. our hero advances the king from B2 to C3, while bat sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on D4. our hero activates Backstab and silently removes a threat from Bat.
From the dark, Bat pushes the king to B7. our hero's bishop takes F4, leaving E3 behind, and right after that bat answers by moving the king from B7 to A8.
our hero slides the knight across the board, from H6 to F5; then with dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the king to C5.
Bat's king advances from B7 to A7, and our hero advances the king from C5 to B5. Bat sets the king on B7, watching every square.
our hero gives check with the knight on D6.
From the dark, Bat pushes the king to A8. our hero's king takes B6, leaving B5 behind; then bat answers by moving the king from A8 to B8.
Check: our hero tightens the net by bringing the knight to B5.
With dungeon cunning, Bat brings the king to A8. our hero gives check with the knight on C7.
Bat's king advances from A8 to B8. From E8, our hero's knight forces Bat to defend.
Bat sets the king on A8, watching every square, and without hurry or fear, our hero places the knight on D6. From the dark, Bat pushes the king to B8.
our hero gives check with the knight on B5.
Bat answers by moving the king from B8 to A8. our hero slides the knight across the board, from B5 to D6.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 75
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 10 / 14
- First capture
- move 0
- Skills used
- 4
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 70% of the games on this floor.