Battle chronicle

Carlos M. draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, Carlos M. takes the rival rook on H4.

Bat falls to Carlos M.'s mate. The legend grows.

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The battle, move by move

With a steady hand, Carlos M. brings the knight to H3, while bat's rook advances from H6 to H4. Carlos M. advances the pawn from G2 to G3, and bat sets the king on D7, watching every square.

A clean strike: Carlos M.'s pawn topples the rook on H4.

From the dark, Bat pushes the pawn to D4, and right after that carlos M.'s knight takes G5, leaving H3 behind. Bat answers by moving the pawn from D6 to D5; then carlos M. slides the knight across the board, from G5 to F7.

With dungeon cunning, Bat brings the king to E7. From F7 to E5, Carlos M.'s knight swallows Bat's pawn.

Bat's king advances from E7 to D6. Carlos M. advances the knight from E5 to G6, while bat sets the pawn on A3, watching every square.

Without hurry or fear, Carlos M. places the knight on F4. From the dark, Bat pushes the knight to A5.

A clean strike: Carlos M.'s knight topples the pawn on D5.

Bat answers by moving the pawn from C5 to C4. From D5 to B6, Carlos M.'s knight swallows Bat's pawn.

With dungeon cunning, Bat brings the king to C5. A clean strike: Carlos M.'s knight topples the pawn on C4.

Bat advances to C4 and claims our knight.

From B2 to A3, Carlos M.'s pawn swallows Bat's pawn.

Bat sets the king on D5, watching every square; then without hurry or fear, Carlos M. places the pawn on H5. From the dark, Bat pushes the king to C4, and right after that carlos M.'s pawn takes H6, leaving H5 behind.

Bat answers by moving the knight from A5 to C6; then carlos M. slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the pawn to D3.

By taking the pawn on D3, Carlos M. drives Bat into check.

Bat's king advances from C4 to D5. Promotion: on H8, Carlos M. turns a pawn into a queen.

Bat sets the knight on D4, watching every square. By taking the pawn on E4, Carlos M. drives Bat into check.

From the dark, Bat pushes the king to C6; then carlos M.'s pawn takes H4, leaving H2 behind. Bat answers by moving the king from C6 to C5, and right after that carlos M. slides the pawn across the board, from H4 to H5.

With dungeon cunning, Bat brings the knight to B5. With a steady hand, Carlos M. brings the pawn to H6, while bat's king advances from C5 to C6.

Carlos M. advances the pawn from H6 to H7, and bat sets the king on D7, watching every square. Without hurry or fear, Carlos M. places the queen on G8.

From the dark, Bat pushes the pawn to A6. Promotion: on H8, Carlos M. turns a pawn into a queen.

Bat answers by moving the knight from B5 to C3; then carlos M. slides the queen across the board, from G8 to G6. With dungeon cunning, Bat brings the king to C7.

From H7, Carlos M.'s queen forces Bat to defend.

Bat's king advances from C7 to D8. A clean strike: Carlos M.'s queen topples the pawn on A6.

Bat advances to E4 and claims our pawn.

And it is checkmate: Carlos M. ends the game on A8.