Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on H6.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3, and with dungeon cunning, Bat brings the king to E7. A clean strike: our hero's bishop topples the rook on H6.

Bat's king advances from E7 to E6. From D3 to E4, our hero's pawn swallows Bat's pawn.

Bat sets the pawn on A6, watching every square. By taking the pawn on D5, our hero drives Bat into check.

From the dark, Bat pushes the king to F6, and right after that our hero's knight takes F3, leaving G1 behind. Bat answers by moving the king from F6 to G6; then our hero slides the bishop across the board, from H6 to E3.

With dungeon cunning, Bat brings the king to H5. With a steady hand, our hero brings the king to F2, and bat's pawn advances from E5 to E4.

our hero advances the knight from F3 to D2, while bat sets the pawn on B5, watching every square. From D2 to E4, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the king to G4. our hero gives check with the knight on F6.

Bat answers by moving the king from G4 to F5, and right after that our hero slides the knight across the board, from F6 to D7. With dungeon cunning, Bat brings the king to G6.

With a steady hand, our hero brings the knight to B6, while bat's king advances from G6 to F6. our hero advances the pawn from G2 to G4, and bat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Bat pushes the king to E5, and right after that our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the pawn from C4 to C3. A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the pawn to G6, and bat's king advances from E5 to F6.

Check: our hero tightens the net by bringing the knight to D7.

Bat advances to G6 and claims our pawn.

Without hurry or fear, our hero places the bishop on B6. From the dark, Bat pushes the knight to B7; then our hero's knight takes B8, leaving D7 behind.

Bat answers by moving the king from G6 to F5. From B8 to A6, our hero's knight swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the knight to B4, while bat's king advances from F5 to F6.

our hero advances the bishop from B6 to C7, and bat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Bat pushes the king to G6, and right after that our hero's pawn takes E5, leaving E4 behind. Bat moves the pawn from D6 to E5 and topples our hero's pawn.

our hero slides the king across the board, from F3 to E4, while with dungeon cunning, Bat brings the pawn to A2. From B4 to A2, our hero's knight swallows Bat's pawn.

Bat's knight reaches C5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E5.

Check from Bat: the knight plants itself on D7.

Without hurry or fear, our hero places the king on E6. Bat gives check with the knight on F8.

our hero's king takes E7, leaving E6 behind. Bat answers by moving the king from G6 to G5. From E7 to F8, our hero's king swallows Bat's knight.

With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the pawn to D6, while bat's king advances from G6 to G5.

our hero advances the pawn from D6 to D7, and bat sets the king on G4, watching every square. Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to H3, and right after that our hero's queen takes G5, leaving D8 behind. Bat answers by moving the pawn from B5 to B4.

A clean strike: our hero's knight topples the pawn on B4.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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