Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's king lands on C1 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3, and right after that with dungeon cunning, Bat brings the rook to H2. our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Bat's rook advances from H2 to H6. our hero claims the enemy pawn by landing on D5.

Bat sets the rook on H2, watching every square, and without hurry or fear, our hero places the knight on F3. Bat's rook reaches H1 and threatens our hero's king.

our hero's king takes D2, leaving E1 behind. Bat answers by moving the knight from B7 to A5, and our hero slides the king across the board, from D2 to C2.

After toppling the bishop on C1, Bat threatens our hero's king.

our hero claims the enemy rook by landing on C1.

Bat's king advances from E8 to E7. our hero advances the king from C1 to C2; then bat sets the knight on C4, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the knight to E3, and our hero's king takes D3, leaving C3 behind.

Bat answers by moving the knight from E3 to G4, while our hero slides the king across the board, from D3 to E4. With dungeon cunning, Bat brings the pawn to B5.

With a steady hand, our hero brings the knight to G5. Bat gives check with the knight on F6.

our hero advances the king from E4 to F5, and right after that bat sets the pawn on B4, watching every square. Without hurry or fear, our hero places the knight on E6.

From the dark, Bat pushes the king to F7, while our hero's knight takes C7, leaving E6 behind. Bat answers by moving the pawn from A4 to A3.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Bat brings the pawn to B3. With a steady hand, our hero brings the knight to B5, and right after that bat's pawn advances from A7 to A6.

our hero captures the pawn on D6 and leaves Bat in check.

Bat sets the king on G7, watching every square, while without hurry or fear, our hero places the knight on C4. Bat's knight falls on D5 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from F5 to E5.

Bat answers by moving the knight from D5 to C3, while our hero slides the king across the board, from E5 to D6. With dungeon cunning, Bat brings the king to G6.

our hero captures the enemy pawn: the king leaps from D6 to C5.

Bat's king advances from G6 to G5. our hero advances the king from C5 to B4, and right after that bat sets the king on H6, watching every square.

our hero captures the enemy knight: the king leaps from B4 to C3.

From the dark, Bat pushes the king to G7. our hero claims the enemy pawn by landing on B3.

Bat answers by moving the king from G7 to F7, and our hero slides the king across the board, from B3 to B4. With dungeon cunning, Bat brings the king to E6.

With a steady hand, our hero brings the king to A5, and right after that bat's king advances from E6 to D5. Check: our hero tightens the net by bringing the knight to B6.

Bat sets the king on C5, watching every square. our hero claims the enemy pawn by landing on A6.

From the dark, Bat pushes the king to D6, and our hero's pawn takes A4, leaving A3 behind. Bat answers by moving the king from D6 to C5, while our hero slides the king across the board, from A6 to B7.

With dungeon cunning, Bat brings the king to D4. With a steady hand, our hero brings the pawn to A5; then bat's king advances from D4 to C5.

our hero advances the pawn from A5 to A6, and right after that bat sets the king on D4, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Bat pushes the king to C3. our hero's pawn crowns on A8 and becomes a queen.

Bat answers by moving the king from C3 to B3, and our hero slides the queen across the board, from A8 to C8. With dungeon cunning, Bat brings the king to B4.

Check: our hero tightens the net by bringing the knight to D5.

Bat's king advances from B4 to B5. our hero gives check with the queen on C6.

Bat sets the king on A5, watching every square. From B6, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to A4. our hero delivers the final mate from B4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 4
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 74% of the games on this floor.

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