Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's king lands on C3 and defeats Bat's pawn!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E3, and right after that with dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the king to D2; then bat's knight advances from B7 to C5.

our hero advances the king from D2 to C2. Bat gives check with the rook on H2.

Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the rook to E2, while our hero's king takes B4, leaving C3 behind.

Bat answers by moving the pawn from C4 to C3. our hero captures the enemy pawn: the king leaps from B4 to C3.

With dungeon cunning, Bat brings the knight to A6.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
40 s
Moves
12
How it ended
stalemate
Captures (hero / opponent)
1 / 0
Material captured (hero / opponent)
1 / 0
First capture
move 5

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (12 moves) lasted longer than 3% of the games on this floor.

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