Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the queen leaps from H3 to F1 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero's king takes F1, leaving E1 behind. Bat answers by moving the pawn from E4 to E3.
A clean strike: our hero's pawn topples the pawn on E3.
With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the knight to F3, and bat's rook advances from H6 to H3.
our hero advances the knight from F3 to G5. Bat gives check with the rook on H1.
Without hurry or fear, our hero places the king on G2. From the dark, Bat pushes the rook to H4; then our hero's knight takes F3, leaving G5 behind.
Bat answers by moving the rook from H4 to A4, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Bat brings the rook to A6.
A clean strike: our hero's pawn topples the pawn on D5.
Bat's pawn advances from E5 to E4. our hero advances the knight from F3 to G5, and bat sets the rook on A5, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the pawn to A2. From G5 to E4, our hero's knight swallows Bat's pawn.
Bat's rook reaches A3 and threatens our hero's king.
our hero slides the king across the board, from G3 to F4, while with dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to F5, and bat's rook advances from A3 to B3.
our hero advances the king from F5 to G6, while bat sets the pawn on C4, watching every square. From E4 to D6, our hero's knight swallows Bat's pawn.
From the dark, Bat pushes the pawn to B5. A clean strike: our hero's knight topples the knight on B7.
Bat answers by moving the pawn from A7 to A5. Check: our hero tightens the net by bringing the pawn to D6.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the pawn to D3, while bat's rook advances from B3 to B1.
From D3 to C4, our hero's pawn swallows Bat's pawn.
Bat gives check with the rook on G1.
Without hurry or fear, our hero places the king on H7. From the dark, Bat pushes the king to F6, and right after that our hero's pawn takes D7, leaving D6 behind.
Bat answers by moving the rook from G1 to E1. Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to E5. Check: our hero tightens the net by bringing the queen to D6.
Bat's king advances from E5 to F5. our hero gives check with the queen on D5.
Bat sets the king on F6, watching every square. From D4, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to E6. Check: our hero tightens the net by bringing the knight to C5.
Bat answers by moving the king from E6 to F5. our hero gives check with the queen on E4.
With dungeon cunning, Bat brings the king to G5. From E6, our hero's knight forces Bat to defend.
Bat's king advances from G5 to F6. From C4 to B5, our hero's pawn swallows Bat's pawn.
Bat sets the rook on F1, watching every square. our hero gives check with the queen on H4.
From the dark, Bat pushes the king to E5. From G3, our hero's queen forces Bat to defend.
Bat moves the king from E5 to E6 and topples our hero's knight.
Check: our hero tightens the net by bringing the queen to H3.
With dungeon cunning, Bat brings the king to E5. From H3 to F1, our hero's queen swallows Bat's rook.
Bat's king advances from E5 to D5. our hero advances the pawn from B5 to B6, while bat sets the king on E4, watching every square.
Without hurry or fear, our hero places the pawn on B7. From the dark, Bat pushes the king to E5.
Promotion: on B8, our hero turns a pawn into a queen.
Bat answers by moving the king from E5 to E6. From H3, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to F6. Check: our hero tightens the net by bringing the queen to D6.
Bat's king advances from F6 to G5. our hero gives check with the queen on G3.
Bat sets the king on F5, watching every square. Mate. our hero's queen on E5 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 26 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 74% of the games on this floor.