Battle chronicle
Jonathan H. draws pieces against Rat. The dungeon watches in silence.
Jonathan H.'s pawn lands on F6 and defeats Rat's knight!
Checkmate! Jonathan H. topples Rat and claims victory.
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The battle, move by move
Jonathan H. advances the pawn from B2 to B3, while rat sets the pawn on E6, watching every square. From C1 to A3, Jonathan H.'s bishop swallows Rat's pawn.
From the dark, Rat pushes the knight to F6. A clean strike: Jonathan H.'s bishop topples the pawn on C5.
Rat answers by moving the knight from F6 to H7, and right after that jonathan H. slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, Jonathan H. brings the pawn to E3, while rat's pawn advances from E6 to E5. Jonathan H. advances the pawn from D2 to D4, and rat sets the knight on F6, watching every square.
A clean strike: Jonathan H.'s pawn topples the pawn on E5.
From the dark, Rat pushes the knight to H7, and right after that jonathan H.'s rook takes D1, leaving A1 behind. Rat answers by moving the pawn from A5 to A4.
A clean strike: Jonathan H.'s pawn topples the pawn on A4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, Jonathan H. brings the knight to E2, and rat's king advances from F7 to G7.
Jonathan H. advances the knight from E2 to D4, while rat sets the king on H8, watching every square. From D4 to C6, Jonathan H.'s knight swallows Rat's pawn.
From the dark, Rat pushes the king to G8. Check: Jonathan H. tightens the net by bringing the knight to E7.
Rat answers by moving the king from G8 to H8, and right after that jonathan H. slides the rook across the board, from D1 to D7. With dungeon cunning, Rat brings the pawn to C6.
A clean strike: Jonathan H.'s knight topples the pawn on C6.
Rat's king advances from H8 to G8. Jonathan H. advances the knight from C6 to B8, and rat sets the king on H8, watching every square.
Without hurry or fear, Jonathan H. places the bishop on D4. From the dark, Rat pushes the knight to F6. From E5 to F6, Jonathan H.'s pawn swallows Rat's knight.
Rat answers by moving the king from H8 to G8. Check: Jonathan H. tightens the net by bringing the pawn to F7.
With dungeon cunning, Rat brings the king to F8. Jonathan H. gives check with the bishop on C5.
Rat's king advances from F8 to G7. Promotion: on F8, Jonathan H. turns a pawn into a queen.
Rat sets the king on G6, watching every square, and right after that without hurry or fear, Jonathan H. places the bishop on E7. From the dark, Rat pushes the king to H7.
By taking the pawn on G5, Jonathan H. drives Rat into check.
Rat answers by moving the king from H7 to G6. From H6, Jonathan H.'s queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F5. Check: Jonathan H. tightens the net by bringing the queen to F6.
Rat's king advances from F5 to E4. And it is checkmate: Jonathan H. ends the game on F4.