Battle chronicle
The duel begins: Roger G. against Rat on floor 1.
Roger G.'s pawn lands on H7 and defeats Rat's knight!
The duel ends in a draw: Roger G. and Rat withdraw.
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The battle, move by move
Roger G. slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the pawn to A4. Roger G. claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to B6. Roger G. advances the pawn from D2 to D3; then rat sets the king on F7, watching every square.
Without hurry or fear, Roger G. places the pawn on E5. From the dark, Rat pushes the knight to C8, and roger G.'s pawn takes F3, leaving F2 behind.
Rat answers by moving the knight from C8 to B6. Roger G. claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the king to E8. With a steady hand, Roger G. brings the pawn to H4; then rat's knight advances from B6 to D7.
Roger G. advances the pawn from E5 to E6, and right after that rat sets the knight on F8, watching every square. Without hurry or fear, Roger G. places the pawn on D4.
From the dark, Rat pushes the knight to H7, while roger G.'s pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from C5 to C4, and roger G. slides the king across the board, from E1 to F2.
With dungeon cunning, Rat brings the pawn to G5. Roger G. claims the enemy pawn by landing on G5.
Rat's knight advances from H7 to F8. Roger G. advances the pawn from G5 to G6; then rat sets the knight on H7, watching every square.
Roger G. claims the enemy knight by landing on H7.
From the dark, Rat pushes the king to D8, and roger G.'s pawn takes G5, leaving G4 behind. Rat answers by moving the king from D8 to C8, while roger G. slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to B7. With a steady hand, Roger G. brings the pawn to G7; then rat's pawn advances from C6 to C5.
Roger G. claims the enemy pawn by landing on C5.
Rat sets the king on A7, watching every square. Roger G.'s pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the pawn to C6, while roger G.'s queen takes C8, leaving G8 behind.
Draw. The dungeon keeps the names of Roger G. and Rat.