Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on G8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to A4, and rat's king advances from E8 to F7. our hero advances the pawn from E2 to E4, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to C6; then our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from E7 to E5. From H5 to G6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to G7. Rat captures the pawn on D2 and puts our hero in check.
From E1 to D2, our hero's king swallows Rat's pawn.
Rat sets the king on E7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the knight to D8. By taking the knight on D8, our hero drives Rat into check.
Rat moves the king from E7 to D8 and topples our hero's queen.
A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C4, and rat's king advances from E7 to D8.
our hero advances the pawn from C4 to C5, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E6.
Rat moves the pawn from D7 to E6 and topples our hero's pawn.
our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from E6 to E5.
our hero advances the pawn from G5 to G6, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to F7. Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the king from F7 to G8 and topples our hero's queen.
our hero slides the king across the board, from D2 to D3, while with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to C4, and rat's king advances from F8 to E8.
our hero advances the king from C4 to B5, while rat sets the king on F7, watching every square. From B5 to A5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to G8; then our hero's king takes B5, leaving A5 behind. Rat answers by moving the king from G8 to G7, and right after that our hero slides the king across the board, from B5 to C5.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to D5, while rat's king advances from F6 to G6.
From D5 to E5, our hero's king swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F8, and right after that our hero's king takes C5, leaving D5 behind.
Rat answers by moving the king from F8 to F7; then our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to A5, and rat's king advances from F6 to G5. our hero advances the king from A5 to A6, while rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to F5; then our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from F5 to G4, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to F5.
Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from F5 to G5. our hero advances the king from A6 to B7, and rat sets the king on H6, watching every square.
A clean strike: our hero's king topples the pawn on C7.
From the dark, Rat pushes the king to G5, and right after that our hero's king takes B6, leaving C7 behind. Rat answers by moving the king from G5 to H6; then our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the queen to D7.
Rat's king advances from G7 to G6. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G6; then our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from G6 to F6. our hero gives check with the queen on C6.
With dungeon cunning, Rat brings the king to F7. From C7, our hero's queen forces Rat to defend.
Rat's king advances from F7 to F8. our hero advances the pawn from A6 to A7, and rat sets the king on G8, watching every square.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 27 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 20
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.