Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on A6.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from E7 to E6.
our hero advances the pawn from D2 to D3, while rat sets the knight on G8, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to E7; then our hero's pawn takes H5, leaving H4 behind. Rat advances to H5 and claims our pawn.
our hero slides the pawn across the board, from G2 to G3, and with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to D2, while rat's knight advances from F6 to E8.
our hero advances the king from D2 to E3, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Rat pushes the king to F6, and right after that our hero's king takes E4, leaving F4 behind. Rat's knight reaches D6 and threatens our hero's king.
our hero slides the king across the board, from E4 to F4, while with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to E5.
Rat gives check with the knight on F7.
our hero advances the king from E5 to E4. Rat's knight reaches G5 and threatens our hero's king.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to F7; then our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the knight from F7 to D6, and right after that our hero slides the king across the board, from E3 to D2. With dungeon cunning, Rat brings the knight to F5.
With a steady hand, our hero brings the pawn to D4. Rat advances to D4 and claims our pawn.
our hero advances the king from D2 to D3. Rat moves the knight from F5 to G3 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on D4.
Rat's pawn reaches C5 and threatens our hero's king.
From D4 to C5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from E7 to D8; then our hero slides the king across the board, from C5 to B5. Rat gives check with the pawn on C6.
From B5 to C6, our hero's king swallows Rat's pawn.
Rat's pawn advances from H5 to H4. our hero advances the king from C6 to C5. Check from Rat: the knight plants itself on E4.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the knight to G3; then our hero's king takes E3, leaving D4 behind.
Rat's knight reaches F5 and threatens our hero's king.
our hero slides the king across the board, from E3 to F2. Check from Rat: the pawn plants itself on G3.
With a steady hand, our hero brings the king to F3. Rat gives check with the knight on D4.
our hero advances the king from F3 to G4, and rat sets the knight on F5, watching every square. Without hurry or fear, our hero places the king on H3.
From the dark, Rat pushes the king to E7, and right after that our hero's king takes G2, leaving H3 behind. Rat answers by moving the king from E7 to D7; then our hero slides the king across the board, from G2 to F3.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from G3 to G2.
A clean strike: our hero's king topples the pawn on G2.
Rat sets the knight on D4, watching every square, and right after that without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the knight to C2.
A clean strike: our hero's king topples the pawn on H4.
Rat answers by moving the king from E7 to F6. From E5, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the pawn to F5.
Rat's king advances from G6 to F7. By taking the pawn on E6, our hero drives Rat into check.
Rat moves the king from F7 to E6 and topples our hero's pawn.
Without hurry or fear, our hero places the king on G5. Rat advances to A3 and claims our pawn.
our hero's pawn takes C5, leaving C4 behind. Rat moves the king from E6 to E5 and topples our hero's pawn.
our hero slides the pawn across the board, from C5 to C6, while with dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the king to G6, and rat's king advances from E5 to E6.
our hero advances the king from G6 to G5, while rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the king to D6; then our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from D6 to C5, and right after that our hero slides the king across the board, from G4 to F4.
With dungeon cunning, Rat brings the knight to C7. With a steady hand, our hero brings the king to E5, while rat's king advances from C5 to C4.
our hero advances the king from E5 to D6, and rat sets the king on B3, watching every square. A clean strike: our hero's king topples the knight on C7.
From the dark, Rat pushes the king to C2, and right after that our hero's king takes C8, leaving C7 behind. Rat answers by moving the king from C2 to B2; then our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to A1. With a steady hand, our hero brings the king to D7, and rat's king advances from A1 to B1.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on A1, watching every square, and right after that without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to B1.
A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the king from B1 to A1. our hero gives check with the queen on D1.
With dungeon cunning, Rat brings the king to A2. With a steady hand, our hero brings the pawn to A4, while rat's king advances from A2 to A3.
our hero advances the pawn from A4 to A5, and rat sets the king on B4, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to A5, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from A5 to B4.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B5. our hero gives check with the queen on A6.
Rat moves the king from B5 to A6 and topples our hero's queen.
From D6, our hero's queen forces Rat to defend.
Rat sets the king on B5, watching every square, and right after that without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the king to A4.
our hero gives check with the queen on D4.
Rat answers by moving the king from A4 to A3, and right after that our hero slides the king across the board, from C7 to B7. With dungeon cunning, Rat brings the king to B3.
With a steady hand, our hero brings the king to B6, while rat's king advances from B3 to A3. our hero gives check with the queen on D3.
Rat sets the king on B2, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to A1, and right after that our hero's king takes B4, leaving B5 behind.
Rat answers by moving the king from A1 to A2; then our hero slides the king across the board, from B4 to C3. With dungeon cunning, Rat brings the king to A3.
With a steady hand, our hero brings the queen to C4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 48 s
- Moves
- 143
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 11 / 15
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (143 moves) lasted longer than 95% of the games on this floor.