Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's bishop lands on B2 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
With a steady hand, our hero brings the bishop to G5, while slug's pawn advances from E4 to E3. From F2 to E3, our hero's pawn swallows Slug's pawn.
Slug sets the pawn on D5, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the pawn to D4.
From A4 to B5, our hero's pawn swallows Slug's pawn.
Slug answers by moving the king from E8 to F8; then our hero slides the rook across the board, from A1 to A7. Slug advances to B2 and claims our pawn.
From E7, our hero's bishop forces Slug to defend.
Slug's king advances from F8 to E8. our hero advances the bishop from E7 to F6, while slug sets the pawn on D3, watching every square.
From F6 to B2, our hero's bishop swallows Slug's pawn.
From the dark, Slug pushes the pawn to C4; then our hero's bishop takes E5, leaving B2 behind. Slug answers by moving the pawn from B3 to B2, and right after that our hero slides the rook across the board, from A7 to A2.
Slug's pawn crowns on B1 and a hostile queen is born.
With a steady hand, our hero brings the king to D2, while slug's pawn advances from F7 to F5. From A8, our hero's rook forces Slug to defend.
Slug sets the king on E7, watching every square. Check: our hero tightens the net by bringing the rook to A7.
From the dark, Slug pushes the king to E6, and right after that our hero's bishop takes C3, leaving E5 behind. Check from Slug: the queen plants itself on C2.
our hero slides the king across the board, from D2 to E1, while with dungeon cunning, Slug brings the queen to B3. Check: our hero tightens the net by bringing the rook to A6.
Slug's king advances from E6 to F7. our hero advances the bishop from C3 to A1, while slug sets the queen on B2, watching every square.
From A1 to B2, our hero's bishop swallows Slug's queen.
Slug gives check with the pawn on D2.
A clean strike: our hero's king topples the pawn on D2.
Slug's pawn reaches C3 and threatens our hero's king.
From D2 to C3, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the rook to E6, while slug's king advances from F8 to G7.
Check: our hero tightens the net by bringing the king to B4.
Slug sets the king on F7, watching every square; then without hurry or fear, our hero places the rook on D6. From the dark, Slug pushes the king to E8, and right after that our hero's bishop takes F6, leaving B2 behind.
Slug answers by moving the king from E8 to F8; then our hero slides the rook across the board, from D6 to D7. With dungeon cunning, Slug brings the king to E8.
With a steady hand, our hero brings the rook to A7, and slug's pawn advances from F5 to F4. our hero advances the pawn from E3 to E4, while slug sets the pawn on F3, watching every square.
From G1 to F3, our hero's knight swallows Slug's pawn.
From the dark, Slug pushes the king to F8; then our hero's knight takes G5, leaving F3 behind. Slug answers by moving the king from F8 to E8, and right after that our hero slides the knight across the board, from G5 to E6.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 37 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.