Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the rook leaps from C2 to C4 and captures the enemy pawn.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the pawn to B2, and our hero's rook takes B1, leaving A1 behind.

Slug answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Slug brings the pawn to C2.

our hero captures the enemy pawn: the rook leaps from B1 to B2.

Slug's king advances from E8 to E7. our hero claims the enemy pawn by landing on C2.

Slug sets the pawn on B4, watching every square. our hero captures the enemy pawn: the rook leaps from C2 to C4.

From the dark, Slug pushes the pawn to F6. From C7, our hero's rook forces Slug to defend.

Slug answers by moving the king from E7 to D8, and our hero slides the rook across the board, from C7 to A7. With dungeon cunning, Slug brings the king to C8.

With a steady hand, our hero brings the knight to H3, and right after that slug's pawn advances from F6 to F5. our hero advances the knight from H3 to G5; then slug sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the pawn to D5, and our hero's knight takes E6, leaving G5 behind.

Slug answers by moving the pawn from B4 to B3, while our hero slides the bishop across the board, from F4 to E5. With dungeon cunning, Slug brings the pawn to B2.

our hero captures the enemy pawn: the bishop leaps from E5 to B2.

Slug's king advances from C8 to B8. our hero advances the bishop from B2 to D4, and right after that slug sets the pawn on F4, watching every square.

Without hurry or fear, our hero places the knight on C7. From the dark, Slug pushes the king to C8, while our hero's knight takes E8, leaving C7 behind.

Slug answers by moving the king from C8 to D8, and our hero slides the knight across the board, from E8 to D6.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
58 s
Moves
35
How it ended
stalemate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
4 / 0
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 17% of the games on this floor.

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