Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's king lands on D5 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

Without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the king to D7; then our hero's king takes E2, leaving E1 behind.

Slug answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from E2 to E3. With dungeon cunning, Slug brings the bishop to C6.

With a steady hand, our hero brings the king to D4, while slug's king advances from D7 to E6. From D4 to C3, our hero's king swallows Slug's pawn.

Slug sets the pawn on G3, watching every square; then without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to F6, and right after that our hero's king takes E1, leaving D2 behind.

Slug answers by moving the king from F6 to E5; then our hero slides the king across the board, from E1 to F1. With dungeon cunning, Slug brings the pawn to F5.

With a steady hand, our hero brings the king to G1, and slug's king advances from E5 to D5. our hero advances the king from G1 to G2, while slug sets the pawn on B2, watching every square.

From A3 to B2, our hero's bishop swallows Slug's pawn.

Check from Slug: the king plants itself on E6.

A clean strike: our hero's king topples the pawn on G3.

Slug answers by moving the bishop from C6 to E4, and right after that our hero slides the king across the board, from G3 to F4. With dungeon cunning, Slug brings the bishop to G2.

With a steady hand, our hero brings the king to G3, while slug's bishop advances from G2 to B7. our hero advances the bishop from B2 to C1, and slug sets the king on E5, watching every square.

Without hurry or fear, our hero places the king on H4. From the dark, Slug pushes the bishop to C6, and right after that our hero's king takes G5, leaving H4 behind.

Slug answers by moving the pawn from C4 to C3; then our hero slides the king across the board, from G5 to H4. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the king to G3, and slug's pawn advances from D5 to D4. our hero advances the king from G3 to F2, while slug sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to B4; then our hero's king takes D3, leaving E2 behind.

Slug answers by moving the bishop from C6 to D5. From D3 to D4, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the bishop to A8. With a steady hand, our hero brings the king to C4, while slug's king advances from F6 to E5.

From C4 to B4, our hero's king swallows Slug's pawn.

Slug sets the bishop on C6, watching every square. A clean strike: our hero's king topples the pawn on C3.

From the dark, Slug pushes the bishop to B5, and right after that our hero's king takes B4, leaving C3 behind. Slug answers by moving the bishop from B5 to E8; then our hero slides the king across the board, from B4 to C4.

With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the bishop to A3, and slug's bishop advances from E8 to A4.

our hero advances the king from C4 to B4, while slug sets the bishop on D7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Slug pushes the pawn to F4; then our hero's bishop takes C1, leaving A3 behind. Slug answers by moving the bishop from D7 to C6, and right after that our hero slides the king across the board, from C3 to D2.

With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the king to C3, while slug's bishop advances from C6 to D5.

our hero advances the king from C3 to B4, and slug sets the king on F3, watching every square. A clean strike: our hero's king topples the pawn on B5.

From the dark, Slug pushes the king to E2. From C1 to F4, our hero's bishop swallows Slug's pawn.

Slug answers by moving the bishop from D5 to B3; then our hero slides the bishop across the board, from F4 to H6. With dungeon cunning, Slug brings the bishop to F7.

With a steady hand, our hero brings the king to C5, and slug's king advances from E2 to D3. our hero advances the king from C5 to D6, while slug sets the bishop on D5, watching every square.

From D6 to D5, our hero's king swallows Slug's bishop.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
81
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 4

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 77% of the games on this floor.

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