Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from G2 to G3 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero's king takes F1, leaving E1 behind. Spider answers by moving the pawn from C7 to C5, while our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the knight to H3; then spider's knight advances from F6 to D5.

our hero advances the pawn from G3 to G4. Spider gives check with the knight on G3.

Without hurry or fear, our hero places the king on G2. From the dark, Spider pushes the pawn to A2. our hero claims the enemy knight by landing on G3.

Spider answers by moving the knight from D5 to F4. our hero captures the enemy knight: the knight leaps from H3 to F4.

After toppling the knight on F4, Spider threatens our hero's king.

our hero claims the enemy pawn by landing on F4.

On A1, Spider promotes and gains a reinforcing knight.

our hero advances the pawn from G4 to G5; then spider sets the knight on C2, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Spider pushes the king to D7, and our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the king from D7 to C6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Spider brings the knight to A1. our hero captures the enemy pawn: the king leaps from F4 to E3.

Spider gives check with the knight on C2.

our hero advances the king from E3 to D3, and right after that spider sets the pawn on E6, watching every square. our hero captures the enemy knight: the king leaps from D3 to C2.

From the dark, Spider pushes the king to D7. our hero claims the enemy pawn by landing on C3.

Spider answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the king leaps from C3 to C4.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the king to D4, and right after that spider's king advances from E7 to F6.

our hero advances the king from D4 to E4; then spider sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Spider pushes the pawn to A5, and our hero's pawn takes E4, leaving E2 behind. Spider answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from F3 to G4.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the queen to G6; then spider's king advances from E7 to F8.

our hero advances the queen from G6 to G5, and right after that spider sets the pawn on A3, watching every square. our hero captures the enemy pawn: the queen leaps from G5 to E5.

From the dark, Spider pushes the king to F7. Check: our hero tightens the net by bringing the queen to F5.

Spider answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to H8.

From F6, our hero's queen forces Spider to defend.

Spider's king advances from H8 to H7. our hero advances the pawn from E5 to E6; then spider sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the king on G5. On A1, Spider promotes and gains a reinforcing rook.

From F7, our hero's queen forces Spider to defend.

Spider answers by moving the king from H7 to H8, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the rook to C1.

And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 3
First capture
move 5

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 56% of the games on this floor.

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